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Scoring at the end of the game. http://prod.lifein19x19.com/viewtopic.php?f=11&t=12665 |
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Author: | Nails53 [ Tue Feb 02, 2016 5:51 am ] |
Post subject: | Scoring at the end of the game. |
Anyone point me in the right direction where I can find an idiots guide to scoring at the end a game ? |
Author: | jeromie [ Tue Feb 02, 2016 7:11 am ] |
Post subject: | Re: Scoring at the end of the game. |
Tiger's mouth has a decent tutorial. The The Interactive Way to Go also has a decent description (see item 22). Do you have any specific questions? |
Author: | Pio2001 [ Tue Feb 02, 2016 11:34 am ] |
Post subject: | Re: Scoring at the end of the game. |
Hi, These descriptions are incomplete, since they don't talk about dead groups and komi. The standard(*) way to count score once the two players have passed in succession is : -Remove dead stones that are left on the board and add them to the prisoners (you must come to an agreement with your opponent to decide what is alive and what is dead). -Put the dead stones + prisoners inside the territory of their own colour (a seki with one eye or with several false eyes doesn't count as territory, nor do unsolved ko). -Count the number of empty intersections that are now left in your territory and in your opponent's (you may rearrange the empty spaces into rectangular shapes as long as your don't change their size). -Add the komi to White's score. The komi is a compensation of 6.5 points in japanese rule for an even game, 0.5 points in a handicap game. -The player with the highest score wins. (*) Another way of scoring is used in the Chinese rule, the New Zealand rule and Ing rule. The AGA rule, the French rule and the British rule work basically as above with a komi of 7.5, except for the presence of pass stones that are added to the prisoners, and the eyes and false eyes inside seki, that are considered to be territory. Wether or not an unsolved ko is territory doesn't matter thank to the pass stones. |
Author: | xed_over [ Tue Feb 02, 2016 1:49 pm ] |
Post subject: | Re: Scoring at the end of the game. |
maybe this will help? http://senseis.xmp.net/?ExampleGame |
Author: | Nails53 [ Tue Feb 02, 2016 2:31 pm ] |
Post subject: | Re: Scoring at the end of the game. |
Many thanks for all the helpful replies. Very much appreciated ![]() |
Author: | tiger314 [ Tue Feb 02, 2016 3:44 pm ] |
Post subject: | Re: Scoring at the end of the game. |
Nails53 wrote: Many thanks for all the helpful replies. Very much appreciated ![]() Do not be discouraged if it seems overwhelming at first ![]() ![]() |
Author: | Horibe [ Wed Feb 03, 2016 6:37 am ] |
Post subject: | Re: Scoring at the end of the game. |
Total endorsement of the post above. It always makes me squirm when someone is explaining go and says "the rules are so much simpler than chess". When you consider the movement of the pieces etc., the statement is defensible, but when you try to explain why you are telling a beginner the game is over, chess checkmates go in simplicity at that point. |
Author: | Bill Spight [ Wed Feb 03, 2016 8:27 am ] |
Post subject: | Re: Scoring at the end of the game. |
Horibe wrote: Total endorsement of the post above. It always makes me squirm when someone is explaining go and says "the rules are so much simpler than chess". When you consider the movement of the pieces etc., the statement is defensible, but when you try to explain why you are telling a beginner the game is over, chess checkmates go in simplicity at that point. Which is one reason that I like the capture game for absolute beginners. It has a well defined end of the game and, with some experience, leads to positions where, instead of playing the game out to the bitter end, you can stop play by agreement and count territory. ![]() ![]() |
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