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Defense is quite difficult. http://prod.lifein19x19.com/viewtopic.php?f=12&t=2206 |
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Author: | Toge [ Mon Oct 25, 2010 4:18 pm ] |
Post subject: | Defense is quite difficult. |
Difficult part about defense is evaluating when groups should be defended. Often there are sequences that are so-called "rightful sente" for the player that has them. For example, the opponent can rightfully peep a between one-point jump and the defender should connect. Pre-emptive defense here is not to connect those two stones before peep, but some other move altogether - if it's even needed. From attacker's point of view, an attack is success when it forces opponent to live small and gives the attacker some kind of benefit (points of territory or thickness). But from defender's point of view preventing that successful attack is not necessarily good defense! One very simple example of what I'm talking about: Defense is something that makes eye space or eye shape. In this purpose it prevents attack: In above diagram white should defend invasion of "a" by jumping at "b". Was this joseki choice poor for white, because he has to defend? |
Author: | amnal [ Mon Oct 25, 2010 5:16 pm ] |
Post subject: | Re: Defense is quite difficult. |
Toge wrote: Difficult part about defense is evaluating when groups should be defended. Often there are sequences that are so-called "rightful sente" for the player that has them. For example, the opponent can rightfully peep a between one-point jump and the defender should connect. Pre-emptive defense here is not to connect those two stones before peep, but some other move altogether - if it's even needed. From attacker's point of view, an attack is success when it forces opponent to live small and gives the attacker some kind of benefit (points of territory or thickness). But from defender's point of view preventing that successful attack is not necessarily good defense! One very simple example of what I'm talking about: Defense is something that makes eye space or eye shape. In this purpose it prevents attack: In above diagram white should defend invasion of "a" by jumping at "b". Was this joseki choice poor for white, because he has to defend? Not at all. Black's shape is not without problems, and white's shape is very strong afterwards. White might choose not to play like this way for very good reasons, but it is acceptable (in general) to play like this. White also doesn't have to answer black if he doesn't want to, the black invasion at a has counters which, whilst losing a little territory, keep white connected and acceptably strong. It is a blow, but tenuki is not unthinkable. |
Author: | emeraldemon [ Wed Oct 27, 2010 9:08 am ] |
Post subject: | Re: Defense is quite difficult. |
I like this position just fine for W. B will probably tennuki, but there's plenty of room for white to play on the right side. However, if you don't like that you could try playing this way: Now if B blocks the normal way your shape is a bit safer, as black is further away: And if B goes the long knight's jump anyway, you can jump in to invade: I think either of these are good for W also, maybe even better than the original diagram. EDIT: as always, my rank is my disclaimer. I think all go is very difficult, defending and attacking ![]() |
Author: | Stable [ Wed Oct 27, 2010 9:31 am ] |
Post subject: | Re: Defense is quite difficult. |
I thought the idea of 4 in your second diagram ED was that if they played the large knight extension you could play the tight connection with 6, and still end up further away than they'd like: emeraldemon wrote:
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Author: | hyperpape [ Wed Oct 27, 2010 10:01 am ] |
Post subject: | Re: Defense is quite difficult. |
Stable's take matches my own (not that I'm a good judge, but someone in my club relayed professional comments on the position a few years back). |
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