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Next generation Go? http://prod.lifein19x19.com/viewtopic.php?f=15&t=16219 |
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Author: | topazg [ Sat Nov 17, 2018 7:13 pm ] |
Post subject: | Next generation Go? |
So, I thought I'd play a game against LZ, and of course I won handily. After about 40 moves my lead was so crushing that I decided to stop playing and analyse where it had already gone wrong. Oh, no, wait, _I_ was Black.... in seriousness, I read Sol's post about all sorts of craziness on 9x9 (on the GoQuest thread) that flies in the face of 19x19 conventions. I'm actually beginning to think that there's a lot to be said for flying in the face of 19x19 conventions on 19x19. This is the start of the game: ?????? When I was learning go, that ![]() ![]() |
Author: | Leon [ Sun Nov 18, 2018 3:03 am ] |
Post subject: | Re: Next generation Go? |
The ![]() ![]() ![]() Black can try to resist of course, and that is when these sequences become really interesting The future is now, I guess ![]() |
Author: | Joaz Banbeck [ Wed Nov 21, 2018 2:03 pm ] |
Post subject: | Re: Next generation Go? |
Why not play ![]() The natural play leads to an avalanche in which the black stone at R9 is an impediment to white's development. |
Author: | topazg [ Wed Nov 21, 2018 2:05 pm ] |
Post subject: | Re: Next generation Go? |
Joaz Banbeck wrote: Why not play ![]() The natural play leads to an avalanche in which the black stone at R9 is an impediment to white's development. I don't think White plays ![]() ![]() |
Author: | Uberdude [ Thu Nov 22, 2018 2:59 am ] |
Post subject: | Re: Next generation Go? |
topazg, yes things must look pretty strange coming back to go after a few years out! Here's a nice tewari for the lower right sequence where you can see it's like it started as a black 3-4 facing the wrong way and black made an odd (in old theory, not so unusual these days) kick and somewhat overconcentrated side. 1 is bad direction with Chinese stone already there as white gets to approach on lower side developing fertile ground with lower left corner. 3 is definitely bad in old theory, and probably still bad in new, helping white more than black. 4 good, 5 a tad slow (prefer knight), 6 for 7 is a bad exchange for white losing liberties and also some endgame loss in corner, 8 for 9 is probably good exchange for white, 10 for square likewise (black hane better?), then extend to white square looks good with the Chinese stone ending up inefficient. Also this idea featured in one of the AlphaGo games for WeiqiTV, Daniel Hu translated the detailed comments from Fan Hui with Chinese pros here. |
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