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 Post subject: Re: EasyGo on iOS - review
Post #81 Posted: Sat Feb 16, 2013 6:22 am 
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Just a word to thank you a lot for those additions and corrections.
I've been using Anki for some time to try to use space repetition but obviously past the 1-move tesuji, it's difficult to use as such.
I was very much hoping for a space repetition program on the iOS and you made it true.


In addition, I'm using Easygo to review go lessons I'm getting and commenting them onto the SGF.
I amend, comment and streamline files using it and it's working great.
I was just suffering from the bug which happened when you used marks for the second time... I'm very very glad you got it solved.

With the ability to add your own problems and work upon them using color / orientation change and space repetition, EasyGo is now just a must have application for iOS users.
In addition, the ability to work through the tree of variations of games is absolutely fantastic.

So once again, thank you for making available this great program for go players on iOS devices !



xiangz wrote:
Version 1.4 was just released, please check it out at Appstore.
The V1.4 update for the lite version will be available soon.

V1.4 Feb. 8, 2013
Enhancements:
Spaced repetition study
• Added per-folder statistics support
• The current node position of the last opened game is remembered when the app is restarted.
• Grid view (thumbnail view) has the same sort options as list view. The option can be set in either view and the chosen option is kept when you switch back and forth between views.
• Changed the default stone image. "Big stone" is now on by default.
• Random rotate/swap color and double tap to zoom can be configured in game settings as well as in global settings. The chosen settings still apply globally.
• Either "right" or "correct" can now be used in the comment of the last node to mark the correct variation. The key word is case insensitive and can be surrounded by other words. For example, “Ko is correct.”
• Separate toggles for stone click sound and result jingle sound.

Bug fixes:
• During game edit, if the prev/next button was on the left, the markup symbol (triangle, square, cross, etc.) did not shown in the toolbar after being selected. And on an iPad, if the button was tapped again, the app crashed.
• From problem test to game edit, the game is restored to the original if random rotation/swap is applied.
• The stats were not always shown correctly after switching profile or resetting stats.
• On iPad landscape mode, the app might crash upon close the full screen grid view.

Problem updates:
The solution to following problems have been updated:
Life and Death - Medium : No 8, 21, 40, 51
Tesuji: No 109

EDIT: Spaced repetition study help file: html(optimized for iPhone small screen), pdf

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 Post subject: Re: EasyGo on iOS - review
Post #82 Posted: Sat Feb 16, 2013 7:12 am 
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Quote:
Just a word to thank you a lot for those additions and corrections.
I've been using Anki for some time to try to use space repetition but obviously past the 1-move tesuji, it's difficult to use as such.
I was very much hoping for a space repetition program on the iOS and you made it true.

I'm glad to hear from you that the spaced repetition is useful. It's the first version, and should have plenty of room for improvement. Any comments are welcome.

Quote:
I was just suffering from the bug which happened when you used marks for the second time... I'm very very glad you got it solved.

Sorry for that bug. If you find something weird in the future, please do email me(easygo361 at gmail) or post here.

And EasyGo users, please help write a review in Appstore or update the rating/review if you have rated/reviewed before. Thanks in advance.

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 Post subject: Re: EasyGo on iOS - review
Post #83 Posted: Sat Feb 16, 2013 10:07 am 
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xiangz wrote:
And EasyGo users, please help write a review in Appstore or update the rating/review if you have rated/reviewed before. Thanks in advance.


Just updated my review and rating (from 4 to 5 ! ;^)) :clap:

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 Post subject: Re: EasyGo on iOS - review
Post #84 Posted: Mon Jul 01, 2013 8:52 pm 
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Version 1.5 was just released, please check it out at Appstore.
The V1.5 update for the lite version will be available soon.
Dear EasyGo users, please help write a review or update your review on Appstore, thanks in advance.
Any queries, issues or suggestions, please post here or send email to easygo361 at gmail.

By the way, A lot of content have been added to the bundled help file, which can also be accessed online.

Change Log for V1.5:

Enhancements:

• Add a problem test mode, and the previous problem test is now called problem practice. In the new problem test mode, you can take standard test(20 problems in 10 minutes) or custom test, in which you can customize the total problem number, test time. During problem test, the restart, try, show solution button are all disabled. The standard tests for the bundled problems are integrated with game center leaderboard. Test history is saved automatically. And you can review all the problems answered incorrectly in any test later. (Please see the help file for more info)
• Problem practice: instead of responds with random variations, the opponent now by default responds to first variation first, after you have solved the problem once and tap the restart button to retry, the app will responds randomly if there are multiple variations.
• Add an option to show alternate moves in problem mode or game mode. The alternate moves are marked with a solid blue rectangle. In problem practice mode, if long tap the alternate move mark, the opponent’s move will be changed to that position. That is, you can choose which variation the opponent will respond.
• The function of the "show answer" button during problem practice has been enhanced. Now, tap the button will just show hint for the next move: actually show all the correct variations (green dots) and incorrect variations (red dots) for a while. Long tap the button will show the solution automatically. Instead of just show the main line in the previous versions, now you have the option to control how the solutions are shown: Main line first, then random (default);Main line only; Random
• During problem edit, by default the variations in tree view are highlighted in green or red based on the correct move or incorrect move. And the highlight can be turned off in settings.
• During game edit, it’s now possible to rotate or flip the board
• Add option group support for spaced repletion study(SRS), now you can create several SRS option groups, and assign one of them to any folder.
• Auto lock is now disabled while importing
• Now the game type(problem or normal game) can be manually set
• Now the folder detail view is also available for system folders where there are no problem directly in it(For example, Basics), and the tried, correct, wrong statistics are aggregated from the stats of sub folders. (Please note, the stats for SRS are still not aggregated now, and reset statistics won’t reset the stats for the sub folders)
• When use "Open In" to handle a game to another application, the fixed name openinfile.sgf is used in previous versions. Now the original file name is used if the game was imported. Or the SGF game name property(GN) will be used if the game is created from scratch in EasyGo.
• If a game is imported via paste SGF from clipboard, then the export file name is fixed to new.sgf in previous versions. Now the game name(GN) property is used as the file name.
• Changed the smallest auto replay interval to 0.3 second from 0.5 second
• Add an option to display coordinates in bold font.
• Add more content to the bundled help file, and on iPad, you can also open help view in full screen.

Bug fix:

• If modified a game without saving, then start SRS session, the game won’t be saved
• Sort options are now kept when opening full screen grid view.
• If the modification to a game is discarded by the user, the game should be restored to the original
• The "double tap to zoom" options in game settings doesn’t work as expected until restart the app.
• When create a new folder, the folder stats should not be shown

Problem updates:

The solutions to the following problems have been updated:(thanks to user dgxsdr, hanekomu and Johan)

• Basics - Ladder: No 19
• Life and Death - Easy: 121, 188, 197, 201, 236, 247, 348
• Life and Death - Medium : No 22, 82
• Tesuji: No 56, 64, 73

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 Post subject: Re: EasyGo on iOS - review
Post #85 Posted: Thu Jul 11, 2013 7:34 pm 
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The V1.5 Lite version is available on Appstore today( https://itunes.apple.com/app/id543012893?mt=8 )

The restrictions for the Lite version have been greatly relaxed for V1.5:

1. Total up to 300 problems can be practiced. However, six standard problem tests are free to try for unlimited times.
2. Total up to 60 games can be created, edited or replayed.
3. Handling the game to other app via Open In is disabled.

Note: Openning a problem or a game won't increase the counter. The same problem or game will count only once.

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 Post subject: Re: EasyGo on iOS - review
Post #86 Posted: Fri Sep 20, 2013 9:19 am 
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Version 1.6 was just released, please check it out at Appstore.
The V1.6 update for the lite version will be available soon.

Dear EasyGo users, please help write a review or update your review on Appstore, thanks in advance.
Any queries, issues or suggestions, please post here or send email to easygo361 at gmail.

Enhancements:

• Supports iOS7, iOS 7 style on iOS 7
• Add two additional coordinate type: raw SGF and Japanese style
• Pinch gesture to zoom in and out in the tree view
• Add an option to show coordinates in the tree view
• Swipe in the variation table to toggle between "show next move list" and "show alternate move list"
• Besides export to Zip file, now multiple games can be exported to a single SGF file(multi-part SGF)
• For cropping part of the current board position to create a new problem, add a "crop all" button to select the whole board quickly, and add an option to configure how many follow up moves to copy
• Optimization of the line width on the board(now thinner line on small board)

Bug Fix:

• No correct/incorrect variations highlights in the tree view for newly created problem through "create problem" function
• Upon startup, the restored search result might not be correct
• On iPad, while in search, after rotation, the search bar might disappear
• If the current move is setup move(for example, add black or add white), then the number of moves with move number displayed might not be the same as configured

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 Post subject: Re: EasyGo on iOS - review
Post #87 Posted: Sun Oct 13, 2013 6:47 am 
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Hi,

do you plan to include a scoring/counting functionality?

Thanks!

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 Post subject: Re: EasyGo on iOS - review
Post #88 Posted: Sun Oct 13, 2013 9:39 am 
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SpongeBob wrote:
Hi,

do you plan to include a scoring/counting functionality?

Thanks!


You mean score estimation during the middle of the game or the counting at the end of the game?

For score estimation, since there is no AI implemented, it won't be considered right now.
For counting at the end of the game, I'm still evaluating the priority.

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 Post subject: Re: EasyGo on iOS - review
Post #89 Posted: Thu Oct 17, 2013 5:04 am 
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Counting at game end would be very helpful already. In my opinion a core feature of a SGF editor/viewer.

Score estimator would be even better ... (and surely very hard to implement :) )

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 Post subject: Re: EasyGo on iOS - review
Post #90 Posted: Thu Oct 17, 2013 11:57 pm 
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Another question, maybe someone can help:

I have a WebApp for iPad like this (drastically simmplified version):

Code:
<html>
<head>
    <meta name="apple-mobile-web-app-capable" content="yes">
    <meta name="apple-mobile-web-app-status-bar-style" content="black">
    <meta name="viewport" content="user-scalable=no, width=device-width">
    <link rel="apple-touch-icon" href="apple-touch-icon.png">
    <script>
        function blockMove(event) {
            event.preventDefault();
        }
    </script>
</head>

<body ontouchmove="blockMove(event)">
    <a href="data:application/x-go-sgf,(;GM[1]FF[4]CA[UTF-8]AP[BadukCapture_1.0]SZ[19]AW[bc]AB[no]'">SGF</a>
</body>
</html>



Now when I open this code in Safari and click the SGF link, it will take me to an 'Open-With' page in Safari and I can chose to open in EasyGo. EasyGo will come up with the actual SGF content (which is dynamically created in my application).

Now here comes the problem:
When I use Safari's 'Add to Homescreen' Feature, I will get a standalone WebApp with its own icon on the homescreen. The meta tags will hide all the menus of Safari and prevent resizing and scrolling. This way, the app looks almost like a native app.
However: the SGF link does not work anymore!
Does anyone know how I can call EasyGo with a dynamically created SGF from within a Safari WebApp??

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 Post subject: Re: EasyGo on iOS - review
Post #91 Posted: Fri Oct 18, 2013 6:34 am 
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SpongeBob wrote:
Does anyone know how I can call EasyGo with a dynamically created SGF from within a Safari WebApp??

Are you using iOS 6.1 or iOS 7?
From my testing, it's even worse on iOS 7.0.2. For Safari webapp, even a normal link like below won't work.
Code:
<a href="http://gtl.xmp.net/sgf/92/9255-Nexik-DrStraw-colladay.sgf">test sgf </a>

From this discussion(http://stackoverflow.com/questions/1887 ... p-in-ios-7), this might be a known issue for iOS 7.

And on both iOS 6.1 and iOS 7, the data: URI as you listed can't be used to launch app, and I don't know why. It also seems custom URL scheme to launch apps from a web app works on iOS 6.1 and doens't work on iOS 7. So if iOS 7 fix this issue, I could add a custom URL schema support for EasyGo, so something like easygo://sgf/sgf-data could to be used to launch EasyGo. (however, there might be a limitation for the max length of the URL, generally it's safe to keep it less than 2048 bytes, which is almost enough for a normal game. )

Or, for the time being, just delete the line: apple-mobile-web-app-capable, however, it won't look like a web app anymore.


P.S.: This guy has the same issue with data uri in webapp, and no result yet: http://stackoverflow.com/questions/1509 ... n-web-apps

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 Post subject: Re: EasyGo on iOS - review
Post #92 Posted: Fri Oct 18, 2013 8:42 am 
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Thanks for all the info. Yeah - I am using iOS7 ... it seems that I have to wait and hope it gets fixed ...

Maybe you can include a custom URL schema in your next version, if it is not too much of an effort.

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 Post subject: Re: EasyGo on iOS - review
Post #93 Posted: Sun Mar 16, 2014 5:14 am 
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Version 1.7 was just released, please check it out at Appstore.
The V1.7 update for the lite version will be available soon.

Dear EasyGo users, please help write a review or update your review on Appstore, thanks in advance.
Any queries, issues or suggestions, please post here or send email to easygo361 at gmail.

Enhancements:

• Fuseki search support: now Fuseki indexes can be rebuilt for existing games in user library, and there is an option to create Fuseki indexes during game import. Once the indexes are created, you can swipe right in the variation table to search follow up moves, and you can get all the matching games by tap the follow up moves in the variation table.
• Favorites and Tags support: Besides bookmarking system problems to user library in the previous versions, now any game or problem can be added to Favorites, and tags can be assigned to any game or problem for easy retrieval.
• Improved zip file compatibility
• (iOS 7+ only) Bluetooth keyboard support: In the game edit/reply mode, you can use the left arrow and right arrow to go backward or forward, up arrow and down arrow to go 10 moves backward or forward, Command + Up or Down to go to the beginning or the end of the game.
• Now board sizes other than 9x9, 13x13, 19x19 are allowed when creating new game (Max board size is 19)

Misc:

• Now the Japanese black is also converted to white in the comments if color swapped in problem mode
• During zip file import, any file beginning with __MACOSX will be ignored.(They are special files created by OSX while creating zip file on Mac)
• Retain the current selection when switching between list and grid view

Bug Fix:

• Fix for imported problems with board size less than 9x9(Existing problems need to be re-imported)
• If random color is enabled in problem mode, then after switching to edit mode, the comment isn't revert to the original

Problem Update:

The answers to the following problems have been improved: (Thanks to user Eric)

• Life and Death Easy: 123, 215, 224, 234, 251, 305, 327, 413
• Life and Deatch Medium: 101

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Post #94 Posted: Tue Mar 18, 2014 10:46 am 
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I really like all these changes. Thank you for developing this app and adding new features. In the past year I was using it almost on daily basis as I was teaching kids in preschools and schools and I can say that it is the best go tool for such activity.

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 Post subject: Re: EasyGo on iOS - review
Post #95 Posted: Tue Apr 15, 2014 4:21 pm 
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I am puzzled by the user interface. On iphone I can find settings for user profiles and accessing the help files. On ipad I can't. Are those features not available on ipad?

EDIT:

Well it figures that as soon as I posted here I found the answer myself. There are two "gears" for user settings. The ones I was looking for was in the lower left corner.


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 Post subject: Re: EasyGo on iOS - review
Post #96 Posted: Sat May 03, 2014 2:13 am 
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I have bought EasyGo and now I am an happy man :)
I didn't think such a powerful tsumego app would exist one day, even in my dreams :clap:
I just love the ability to tag or create personal folders of tsumegos and then doing some custom test trainings on them with time and number limits.
And then the app keeps track of your results and you can even share your scores on some social network (or challenge some friends) on leaderboards.
The spaced repetition system (based on the very good Anki) is another awesome tool include for an efficient training. The parameters and the sorting possibility are numerus. Adding to this the fact that we can create multi profiles with their own statistics and tsumegos tags and we have some incredible powerful tool.
Teaching Go to kids and beginners with the very well done Basics Library and the use of the multi profiles is also great for me and my young nephews I am teaching :study:
The sgf editor seems also promising but I haven't try it yet.

For combinatorys, EasyGo is way ahead everything I know in any games (including the numerous chess app) on any platform at this day so thanks to the author for this true gift for the go community.

It would be a pleasure to do some french translate for free if you need so.

Buck Rudder


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 Post subject: Re: EasyGo on iOS - review
Post #97 Posted: Sat May 03, 2014 7:55 am 
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kyosaku wrote:
I have bought EasyGo and now I am an happy man :)
I didn't think such a powerful tsumego app would exist one day, even in my dreams :clap:
I just love the ability to tag or create personal folders of tsumegos and then doing some custom test trainings on them with time and number limits.
And then the app keeps track of your results and you can even share your scores on some social network (or challenge some friends) on leaderboards.
The spaced repetition system (based on the very good Anki) is another awesome tool include for an efficient training. The parameters and the sorting possibility are numerus. Adding to this the fact that we can create multi profiles with their own statistics and tsumegos tags and we have some incredible powerful tool.
Teaching Go to kids and beginners with the very well done Basics Library and the use of the multi profiles is also great for me and my young nephews I am teaching :study:
The sgf editor seems also promising but I haven't try it yet.

For combinatorys, EasyGo is way ahead everything I know in any games (including the numerous chess app) on any platform at this day so thanks to the author for this true gift for the go community.

It would be a pleasure to do some french translate for free if you need so.

Buck Rudder


Thanks. Please do me a favor to rate and review on the Appstore if you haven't done so, thanks a lot.

As to the localization, there are a lot of translation work: interface, bundled problems, Appstore description, help file. I think the first priority might be the interface and appstore description, and then maybe a shortened help file and comments in the bundled problems. Please PM your email address to me if you'd like to help on French translation, then I will send you the interface text and appstore description in English first. Thanks for helping.

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 Post subject: Re: EasyGo on iOS - review
Post #98 Posted: Wed May 07, 2014 9:16 am 
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Please PM your email address to me


PM sent.

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 Post subject: Re: EasyGo on iOS - review
Post #99 Posted: Sun May 11, 2014 5:10 am 
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This is problem No. 56 from Ending problems. Why is B better than A ?

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 Post subject: Re: EasyGo on iOS - review
Post #100 Posted: Sun May 11, 2014 6:08 am 
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Attachment:
2.jpg
2.jpg [ 42.02 KiB | Viewed 12691 times ]


If A, please see the above diagram, the white will get 6 points in the corner, and black keeps sente.

Attachment:
1.jpg
1.jpg [ 43.29 KiB | Viewed 12691 times ]


If B, then white have to play at B2, black can keep sente and play somewhere else, then white need to play another move at C1 to get 7 points(just one point more than the previous variation). If black continues to play here , black can play at B1, and white's territory will be greatly squeezed.

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