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fuego on ipad http://prod.lifein19x19.com/viewtopic.php?f=18&t=10508 |
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Author: | dohduhdah [ Mon Jun 30, 2014 5:45 am ] |
Post subject: | fuego on ipad |
Is this likely to work? http://blog.syshalt.net/index.php/2010/ ... -4-iphone/ First install c-compiler on the jailbroken ipad. Then follow compilation instructions of fuego for macOS to compile fuego on ipad? http://fuego.sourceforge.net/mac-install.html Hmmm, maybe it would make more sense to compile it on the desktop pc to yield an ARM binary.. but I think in the past I couldn't even get fuego to compile to an x86 executable. |
Author: | RBerenguel [ Mon Jun 30, 2014 11:14 am ] |
Post subject: | Re: fuego on ipad |
dohduhdah wrote: Is this likely to work? http://blog.syshalt.net/index.php/2010/ ... -4-iphone/ First install c-compiler on the jailbroken ipad. Then follow compilation instructions of fuego for macOS to compile fuego on ipad? http://fuego.sourceforge.net/mac-install.html Hmmm, maybe it would make more sense to compile it on the desktop pc to yield an ARM binary.. but I think in the past I couldn't even get fuego to compile to an x86 executable. It will depend largely on having all the pieces on the toolchain. I'd bet Boost would not compile, hence, no fuego on iPad. What trouble did you have with fuego? I have compiled it successfully (native) on Mac OS (Mavericks) |
Author: | pleiade67 [ Mon Jun 30, 2014 11:25 am ] |
Post subject: | Re: fuego on ipad |
Fuego is already available for iPad through the excellent free app ""little go". See : http://littlego.herzbube.ch It may also be compiled for Mac OS or used under wine. |
Author: | dohduhdah [ Mon Jun 30, 2014 11:28 am ] |
Post subject: | Re: fuego on ipad |
pleiade67 wrote: Fuego is already available for iPad through the excellent free app ""little go". See : http://littlego.herzbube.ch It may also be compiled for Mac OS or used under wine. Ah, excellent.. "little go" looks great. |
Author: | dohduhdah [ Mon Jun 30, 2014 11:35 am ] |
Post subject: | Re: fuego on ipad |
RBerenguel wrote: It will depend largely on having all the pieces on the toolchain. I'd bet Boost would not compile, hence, no fuego on iPad. What trouble did you have with fuego? I have compiled it successfully (native) on Mac OS (Mavericks) Indeed, boost did not compile. Also, I would need some graphical userinterface for it (gogui seems to require java), but 'little go' is very good.. allowing games against fuego on all board sizes (up to 19x19) and even has advanced settings like ensuring the bot never resigns. viewtopic.php?f=18&t=7586 |
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