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Go multiplayer
http://prod.lifein19x19.com/viewtopic.php?f=18&t=13423
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Author:  Hsohaib [ Thu Jul 28, 2016 8:06 am ]
Post subject:  Go multiplayer

Hi everyone,

I just recently started playing GO, and i'm thinking of making a multiplayer GO game for Android/IOS, was wondering if you'd be interested in it, and what features you'd like it to include if yes

Author:  Uberdude [ Thu Jul 28, 2016 8:37 am ]
Post subject:  Re: Go multiplayer

By multiplayer do you mean 2 or more than 2 players?

Author:  Hsohaib [ Thu Jul 28, 2016 10:35 am ]
Post subject:  Re: Go multiplayer

2 of course, play against other players

Author:  Uberdude [ Thu Jul 28, 2016 10:43 am ]
Post subject:  Re: Go multiplayer

It would be of no use to me, but I imagine a lot of people would like an iOS app for KGS.

Author:  dracflamloc [ Thu Jul 28, 2016 12:55 pm ]
Post subject:  Re: Go multiplayer

Well, OGS runs just fine from a ios/android browser. I suppose a KGS interface could be useful? Though if you go that route, make it via a html5 wrapper so we can stop using this horrible java interface.

Author:  oren [ Thu Jul 28, 2016 1:47 pm ]
Post subject:  Re: Go multiplayer

dracflamloc wrote:
Well, OGS runs just fine from a ios/android browser. I suppose a KGS interface could be useful? Though if you go that route, make it via a html5 wrapper so we can stop using this horrible java interface.


I've tried OGS from chrome on android before, and it's a lot clunkier than dedicated clients for kgs, igs, wbaduk, and tygem. They would probably benefit a lot from a real client.

Author:  dracflamloc [ Thu Jul 28, 2016 2:41 pm ]
Post subject:  Re: Go multiplayer

I have too, haven't had an issues with functionality. Maybe I just didn't notice

Author:  Uberdude [ Fri Jul 29, 2016 2:45 am ]
Post subject:  Re: Go multiplayer

OGS is unusable for me on android Chrome because when you zoom in to more accurately place a stone the location of your tap does not correspond to where the stone appears. josekipedia has a similar problem so it might be Chrome's fault not OGS's. Anyway, Firefox doesn't suffer from this zoom bug (neither did Chrome before it 'upgraded' itself a few months ago).

Author:  dracflamloc [ Fri Jul 29, 2016 5:11 am ]
Post subject:  Re: Go multiplayer

Actually whether it uses java or not, a hi-dpi compatible KGS would be great. More and more computers, especially on laptops, are using higher res screens that make the interface of cgoban basically unreadable/unusable. Looks like JDK9 will have hi-dpi support, but its unclear if old applications will benefit without changes.

Author:  oren [ Fri Jul 29, 2016 8:43 am ]
Post subject:  Re: Go multiplayer

Did you up the font size? I have a hi dpi device and KGS works fine after upping font size.

Author:  Javerberg [ Fri Jul 29, 2016 9:03 am ]
Post subject:  Re: Go multiplayer

An iOS KGS client is unlikely, since KGS use a proprietarian protocol.

However, an android / iOS client for OGS is possible and could be a big improvement compared to the web interface. I have thought of writing such a client myself, using either xamarin or swift. Unfortunately it would take me far too much time to do it well.

Author:  oren [ Fri Jul 29, 2016 9:52 am ]
Post subject:  Re: Go multiplayer

The KGS JSON protocol is open.

Author:  Javerberg [ Fri Jul 29, 2016 1:35 pm ]
Post subject:  Re: Go multiplayer

You are absolutely right, I stand corrected. This was released a few months ago, and apperently my knowledge was outdated.

After a quick glance I got the impression that an app can't talk directly with KGS over JSON, instead you need to set up a proxy server that translates. Is this correct?

Author:  oren [ Fri Jul 29, 2016 2:56 pm ]
Post subject:  Re: Go multiplayer

Javerberg wrote:
You are absolutely right, I stand corrected. This was released a few months ago, and apperently my knowledge was outdated.

After a quick glance I got the impression that an app can't talk directly with KGS over JSON, instead you need to set up a proxy server that translates. Is this correct?


Yes, you can use https://metakgs.org/explorer to do the proxy.

Author:  Javerberg [ Sat Jul 30, 2016 9:16 am ]
Post subject:  Re: Go multiplayer

Thanks for the info. A iPad KGS client would really be cool.

Author:  dracflamloc [ Sat Jul 30, 2016 10:30 am ]
Post subject:  Re: Go multiplayer

Oh thanks for the font tip. I guess it was so small I missed that option! Yea it works fine after upping the font to 28!

Author:  RobertJasiek [ Sun Aug 07, 2016 8:31 am ]
Post subject:  Re: Go multiplayer

http://home.snafu.de/jasiek/multigo.html

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