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 Post subject: Re: Prevent escapers from starting new games
Post #21 Posted: Fri Mar 16, 2012 8:25 am 
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hermitek wrote:
topazg wrote:
Don't you see the irony in that?

I don't. You can escape "politely", tell your opponent that you don't want to continue this game ( plus maybe explain your reasons) and just leave. Resigning whenever you want messes up KGS ranking system, which can in the end affect negatively all players. I think that if this is explained it makes sense… although it could look contradictory at first glance.


This whole thread is about taking a stricter view of escapers, yet the way to deal with unpleasant games is to escape. On the basis that if you do choose to escape, the game will sit there (as neither player will want to continue). This means that, eventually, you'll have your 10 games in the escape queue and you'll then automatically lose all 10, which then is exactly the same as resigning the games in the first place.

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 Post subject: Re: Prevent escapers from starting new games
Post #22 Posted: Fri Mar 16, 2012 9:11 am 
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Philip Traum wrote:
since the games don't count after 6 months.

then how can resigning an occasional rated game really hurt the integrity of the rating system?
after 6 months it'll no longer matter.

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 Post subject: Re: Prevent escapers from starting new games
Post #23 Posted: Fri Mar 16, 2012 9:20 am 
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Because the result would propagate through the system since rank calculations depend on the opponent's rank.

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 Post subject: Re: Prevent escapers from starting new games
Post #24 Posted: Fri Mar 16, 2012 9:33 am 
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xed_over wrote:
Philip Traum wrote:
since the games don't count after 6 months.

then how can resigning an occasional rated game really hurt the integrity of the rating system?
after 6 months it'll no longer matter.


It doesn't hurt very much, assuming you only do it occasionally. But leaving the game hurts the rating system even less, therefore on this argument alone it is a better solution.

But this whole argument is over what should be done in the case that you want to stop playing the game due to opponent's bad manners. KGS admins ask that you leave the game instead of resign it. Is that such a hard request to follow?

To me the primary difference between leaving the game and resigning it is that it accurately represents what happened. A game was started, but one of the players decided he did not want to complete the game normally. Another important reason is that it reinforces the perception that rated games are serious contests of skill, and should not be resigned for reasons other than showing lesser skill than your opponent in that game.

ETA: For those finding it necessary to decide to resign or leave the game, roughly how often does this happen to you over 6 months?

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 Post subject: Re: Prevent escapers from starting new games
Post #25 Posted: Fri Mar 16, 2012 10:29 am 
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Philip Traum wrote:
topazg wrote:
This whole thread is about taking a stricter view of escapers, yet the way to deal with unpleasant games is to escape. On the basis that if you do choose to escape, the game will sit there (as neither player will want to continue). This means that, eventually, you'll have your 10 games in the escape queue and you'll then automatically lose all 10, which then is exactly the same as resigning the games in the first place.


Only if you are very easily offended, since the games don't count after 6 months.


If I resign it, it won't count after 6 months either.

yoyoma wrote:
xed_over wrote:
Philip Traum wrote:
since the games don't count after 6 months.

then how can resigning an occasional rated game really hurt the integrity of the rating system?
after 6 months it'll no longer matter.


It doesn't hurt very much, assuming you only do it occasionally. But leaving the game hurts the rating system even less, therefore on this argument alone it is a better solution.

But this whole argument is over what should be done in the case that you want to stop playing the game due to opponent's bad manners. KGS admins ask that you leave the game instead of resign it. Is that such a hard request to follow?

To me the primary difference between leaving the game and resigning it is that it accurately represents what happened. A game was started, but one of the players decided he did not want to complete the game normally. Another important reason is that it reinforces the perception that rated games are serious contests of skill, and should not be resigned for reasons other than showing lesser skill than your opponent in that game.

ETA: For those finding it necessary to decide to resign or leave the game, roughly how often does this happen to you over 6 months?


That's one reason it's a better solution.

For better or worse, the culture of KGS has made escapers a "bad thing". By leaving the game, I effectively mark myself as an escaper, which I feel I should have the right not to do. I was accused quite some time ago by a random person of being a sandbagger+escaper simply because I was a) underrated, and b) had two unfinished games in my list where I was winning - one because of a rude opponent where I'd left, and one because my opponent was losing and he'd left. As a result, I got grief for something that could be easily avoided by resigning those two games, which would have a negligible effect on the system as a whole.

2 games in 6 months is a tiny amount of proportional impact on the server and other people's ratings. However, the impact on me as an individual and my enjoyment of KGS is much larger from what happened above. To me, this is a stronger argument for resigning over escaping.

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 Post subject: Re: Prevent escapers from starting new games
Post #26 Posted: Fri Mar 16, 2012 10:41 am 
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topazg wrote:
By leaving the game, I effectively mark myself as an escaper, which I feel I should have the right not to do.


I don't think there is a mark for an escaper. I don't view it as anything wrong to have unfinished games on the game list.

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 Post subject: Re: Prevent escapers from starting new games
Post #27 Posted: Fri Mar 16, 2012 10:53 am 
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oren wrote:
topazg wrote:
By leaving the game, I effectively mark myself as an escaper, which I feel I should have the right not to do.


I don't think there is a mark for an escaper. I don't view it as anything wrong to have unfinished games on the game list.

But like Topazg said - a lot of people do! There is definitely a very negative connotation with unfinished games. And this is regardless of who is doing the escaping (since it still just shows up as an unfinished game).

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 Post subject: Re: Prevent escapers from starting new games
Post #28 Posted: Fri Mar 16, 2012 10:56 am 
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schultz wrote:
But like Topazg said - a lot of people do! There is definitely a very negative connotation with unfinished games. And this is regardless of who is doing the escaping (since it still just shows up as an unfinished game).


I know. I'm just providing a different viewpoint here. I had many games adjourned with people I know. I figure when I see some unfinished games, that's what happened to other people as well. :)

If someone leaves on me during a game, I would just leave that as well and hope to resume it later.

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 Post subject: Re: Prevent escapers from starting new games
Post #29 Posted: Fri Mar 16, 2012 10:58 am 
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topazg wrote:
That's one reason it's a better solution.

For better or worse, the culture of KGS has made escapers a "bad thing". By leaving the game, I effectively mark myself as an escaper, which I feel I should have the right not to do. I was accused quite some time ago by a random person of being a sandbagger+escaper simply because I was a) underrated, and b) had two unfinished games in my list where I was winning - one because of a rude opponent where I'd left, and one because my opponent was losing and he'd left. As a result, I got grief for something that could be easily avoided by resigning those two games, which would have a negligible effect on the system as a whole.

2 games in 6 months is a tiny amount of proportional impact on the server and other people's ratings. However, the impact on me as an individual and my enjoyment of KGS is much larger from what happened above. To me, this is a stronger argument for resigning over escaping.

2 games in 6 months is tiny, we agree.

But only 1 random person made a false accusation against you, I think that is an equally tiny number. So I would not change my behaviors to try to please a tiny group of people who make such false accusations. In fact you are changing your behavior to try to please this tiny group, but KGS admins are explicitly asking you not to behave that way. You can't please everyone, but you choose to displease the KGS admins?

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 Post subject: Re: Prevent escapers from starting new games
Post #30 Posted: Fri Mar 16, 2012 11:03 am 
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oren wrote:
schultz wrote:
But like Topazg said - a lot of people do! There is definitely a very negative connotation with unfinished games. And this is regardless of who is doing the escaping (since it still just shows up as an unfinished game).


I know. I'm just providing a different viewpoint here. I had many games adjourned with people I know. I figure when I see some unfinished games, that's what happened to other people as well. :)

If someone leaves on me during a game, I would just leave that as well and hope to resume it later.

Ah, made the fatal internet flaw of assuming you didn't know what you were talking about! My apologies. :blackeye:

Personally, I don't even play enough games for this to matter - but I can understand the frustration. When I do play, I'm usually just auto-matching - which is a way around any sort of negative connotations before you start a game. I've had really good luck with all the games, too (only played it in the lower SDK ranges (7-9k), though, so "your mileage may vary").

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 Post subject: Re: Prevent escapers from starting new games
Post #31 Posted: Fri Mar 16, 2012 11:31 am 
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yoyoma wrote:
2 games in 6 months is tiny, we agree.

But only 1 random person made a false accusation against you, I think that is an equally tiny number. So I would not change my behaviors to try to please a tiny group of people who make such false accusations. In fact you are changing your behavior to try to please this tiny group, but KGS admins are explicitly asking you not to behave that way. You can't please everyone, but you choose to displease the KGS admins?


My two games have an impact spread over perhaps 20,000 players or however many have an active rating on KGS. That's a player impacted by player ratio of 1:10,000. The one person making an accusation on me has a 1:1 impact, and is directed confrontationally at me, rather than happening outside of my experience and knowledge. They aren't at all "equivalently small".

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 Post subject: Re: Prevent escapers from starting new games
Post #32 Posted: Fri Mar 16, 2012 12:51 pm 
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There are also wider implications. Effectively, KGS is advocating a policy that if you are offended or unhappy with your opponent, the correct response is just to walk out on the game. Not only do I think this behaviour rather rude, but it effectively allows people to sandbag by leaving won games claiming to be offended by the opponent not saying have a good game, or by their avatar, or whatever they feel like being offended by. Conversely, it allows people who find overplay really rude to walk out on a game they were winning but where they got ripped off badly by an overplay, claiming their opponent was rude. Technically, this behaviour is in line with KGS policy, which just seems a bit perverse to me.

The irony is, if it happens lots, you end up effectively resigning each game in this manner, just like the policy was designed to prevent.

A further irony is the fact that true habitual escapers don't have any unfinished games in their record, as by that point they are all automatic forfeits anyway (although if I'm honest I don't know whether or not these are W+F or something instead of W+R).

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 Post subject: Re: Prevent escapers from starting new games
Post #33 Posted: Fri Mar 16, 2012 2:52 pm 
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topazg wrote:
My two games have an impact spread over perhaps 20,000 players or however many have an active rating on KGS. That's a player impacted by player ratio of 1:10,000. The one person making an accusation on me has a 1:1 impact, and is directed confrontationally at me, rather than happening outside of my experience and knowledge. They aren't at all "equivalently small".

Intentionally resiging won game has relatively big imapact on you and your opponent, smaller on other opponents of you both and minimal effect on other players. So it isn't spread equally across 20 000 people.

topazg wrote:
…but it effectively allows people to sandbag by leaving won games claiming to be offended by the opponent not saying have a good game, or by their avatar, or whatever they feel like being offended by.

Or they can just play intentionally badly. The system can't prevent this → if you think you saw sandbagger, just tell admins and they will ban him from playing ranked games.

topazg wrote:
(although if I'm honest I don't know whether or not these are W+F or something instead of W+R)

Yup, it's marked as W+F.

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 Post subject: Re: Prevent escapers from starting new games
Post #34 Posted: Fri Mar 16, 2012 2:55 pm 
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Sorry, but I'm not getting this. If I am playing against somebody who is abusing me, surely I am entitled to walk out, call the referee (admin), and get it dealt with. Also, if I manage to click on the 1-1 point, my opponent refuses to undo, I feel entitled to walk out. They're just violated the whole culture of respect...

Also, I've yet to see a sandbagger actively escaping to lower his rank.


topazg wrote:
There are also wider implications. Effectively, KGS is advocating a policy that if you are offended or unhappy with your opponent, the correct response is just to walk out on the game. Not only do I think this behaviour rather rude, but it effectively allows people to sandbag by leaving won games claiming to be offended by the opponent not saying have a good game, or by their avatar, or whatever they feel like being offended by. Conversely, it allows people who find overplay really rude to walk out on a game they were winning but where they got ripped off badly by an overplay, claiming their opponent was rude. Technically, this behaviour is in line with KGS policy, which just seems a bit perverse to me.

The irony is, if it happens lots, you end up effectively resigning each game in this manner, just like the policy was designed to prevent.

A further irony is the fact that true habitual escapers don't have any unfinished games in their record, as by that point they are all automatic forfeits anyway (although if I'm honest I don't know whether or not these are W+F or something instead of W+R).

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 Post subject: Re: Prevent escapers from starting new games
Post #35 Posted: Tue Mar 20, 2012 10:25 pm 
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topazg wrote:
I have known someone who started a new account because he had enough games in his list that he was marked as an escaper even though he wasn't the one doing the escaping.
This is strange. According to KGS Escaper FAQ:
Quote:
A person who leaves a lost game instead of resigning is an escaper.
So if he didn't leave any of unfinished rated games he may have number of them in his list without being marked as escaper.

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