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 Post subject: Re: Even game vs 3d
Post #21 Posted: Tue Oct 19, 2010 12:07 am 
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Well, I have nothing else to do while having this strict internet access, I might as well try commenting a bit since this doesn't seem to have had much of useful commentary yet.

the right side sequence is common enough, although difficult, but it is also fair for white. Having black crawl second line is punishment enough.

f17 is ok, but white's next move..

h17 seems wrong direction for white, top side not developable for white, left side more open, should c14. Black is thick in p17.

d14 playable. Could also take corner in sente as white has to play l17 after joseki finishes to make some sense of it, but then black 3-3 on bottom left for example might make him doubt his choice. Black would have all corners, promising.

F15 seems unreasonable. Black strong on top anyway so fighting should favour him.

After d12, some aji in c17 black can use at some point.

c12 seems like bad idea. Touching stone here is very defensive and too early, and usually results are that black might become overconcentrated and white gets stronger. Preferably just running out or tenuki'ing.

White c13 feels very bad. White overconcentrates himself instead. C10 might be feasible, followed by B e15 likely. E12 other option but i didn't read it.

P16 slow.

C6 and b4 slightly slow looking, since c10 so close and alive. Could play more actively.

C3 feels too slow for white now. Maybe fight L14 or M12...

P14 might do more harm than good. no points there, forces white to get out. M12 perhaps?

o14 odd choice. n14 helps white more by taking away black liberty and connects white stone more.

k15 wasn't necessary and is slow.

o15 ko favours black.

on bottom black might be risking an attack a bit.. White can lean d6 for an attack on the black group. Black maybe too heavy.

white c2 way too obedient. e2 path possible for white becouse ladders favour him.
e2, c2, a2, d3, c4, e5, d5...

bottom right disasterous.


Well, that should be enough speculation

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