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A super thrilling fighting game http://prod.lifein19x19.com/viewtopic.php?f=4&t=10142 |
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Author: | BaoTran [ Fri Apr 11, 2014 4:02 am ] | ||
Post subject: | A super thrilling fighting game | ||
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Author: | kivi [ Fri Apr 11, 2014 5:15 am ] |
Post subject: | Re: A super thrilling fighting game |
In the fight at the upper side, black had so many chances to make L14 live, after which all white dies. S7 / M9 / L8, all could be Q19, then upper w dies or at least temporarily seki. And later middle w (n11 group) dies. |
Author: | Splatted [ Fri Apr 11, 2014 5:17 am ] |
Post subject: | Re: A super thrilling fighting game |
Which player are you? |
Author: | BaoTran [ Fri Apr 11, 2014 5:22 am ] |
Post subject: | Re: A super thrilling fighting game |
kivi wrote: In the fight at the upper side, black had so many chances to make L14 live, after which all white dies. S7 / M9 / L8, all could be Q19, then upper w dies or at least temporarily seki. And later middle w (n11 group) dies. Could you tell me from which move onward? |
Author: | BaoTran [ Fri Apr 11, 2014 5:23 am ] |
Post subject: | Re: A super thrilling fighting game |
Splatted wrote: Which player are you? I am oOryougiOo. You can find me on Tygem ![]() |
Author: | BaoTran [ Fri Apr 11, 2014 5:36 am ] |
Post subject: | Re: A super thrilling fighting game |
BaoTran wrote: kivi wrote: In the fight at the upper side, black had so many chances to make L14 live, after which all white dies. S7 / M9 / L8, all could be Q19, then upper w dies or at least temporarily seki. And later middle w (n11 group) dies. Could you tell me from which move onward? Nvm, I found it. Yes i'd be seki, but W'd have sente and make life for n11 group, no? In that case W's still leading by ~20 points i think |
Author: | kivi [ Fri Apr 11, 2014 5:44 am ] |
Post subject: | Re: A super thrilling fighting game |
BaoTran wrote: kivi wrote: In the fight at the upper side, black had so many chances to make L14 live, after which all white dies. S7 / M9 / L8, all could be Q19, then upper w dies or at least temporarily seki. And later middle w (n11 group) dies. Could you tell me from which move onward? After white 182, middle white group can have only one eye. So black should focus on filling N17 group's outer dame, with moves like q19. Black can even pass twice, and all white (upper and middle) will still eventually die. |
Author: | BaoTran [ Fri Apr 11, 2014 6:15 am ] |
Post subject: | Re: A super thrilling fighting game |
kivi wrote: BaoTran wrote: kivi wrote: In the fight at the upper side, black had so many chances to make L14 live, after which all white dies. S7 / M9 / L8, all could be Q19, then upper w dies or at least temporarily seki. And later middle w (n11 group) dies. Could you tell me from which move onward? After white 182, middle white group can have only one eye. So black should focus on filling N17 group's outer dame, with moves like q19. Black can even pass twice, and all white (upper and middle) will still eventually die. Thought it was earlier. You are right, I'd have lost in that case |
Author: | Splatted [ Fri Apr 11, 2014 6:22 am ] |
Post subject: | Re: A super thrilling fighting game |
BaoTran wrote: Splatted wrote: Which player are you? I am oOryougiOo. You can find me on Tygem ![]() Sorry, I was going to review this game but it's just too complicated. I'll try and see if I can find something worthwhile to say but a proper review is out of my league. ![]() |
Author: | BaoTran [ Fri Apr 11, 2014 6:42 am ] |
Post subject: | Re: A super thrilling fighting game |
BaoTran wrote: kivi wrote: d focus on filling N17 group's outer dame, with moves like q19. Black can even pass twice, and all white (upper and middle) will still eventually die. Thought it was earlier. You are right, I'd have lost in that case Then maybe W could try S7 instead of E15 at move 170, i'd be seki at top and W's n11 would live ![]() |
Author: | kivi [ Fri Apr 11, 2014 8:04 am ] |
Post subject: | Re: A super thrilling fighting game |
Yes, at 170 you should play S7 to live with that group. But the top is not seki, white's n17 group is dead, and black can even tenuki. If white tries to kill blacks top group, black can kill n17 quite fast. In the game he tried to kill the other group which has many liberties, and then killed himself in the process. |
Author: | StlenVlr [ Fri Apr 11, 2014 5:05 pm ] |
Post subject: | Re: A super thrilling fighting game |
The best I can tell, the game was ultra blitz with 10min absolute time, and the game ending with W being dead from move 182 to 192, then B making 150pt misplay and losing semeai that's roughly half the board worth. Such games are not often that useful for reviewing purposes. It's very difficult to critique games when obviously driving factor behind every misplay was lack of time to think. You kinda could give hints to finding good direction of play, but with games that are only about fighting and close semeais, that aspect is overshadowed by the required intuition and flash reading, neither of which you can really communicate to another person. That being said, here's list of things about direction of play I think you should pay attention to: ![]() ![]() ![]() ![]() ![]() :w126: This would've been easier for you if you blocked the other way. After this move, a semeai started. The most noteworthy mistake here was 150. It should've been at J18 instead. The overall story there was that both should have lived, then B made a mistake and died, then W made several mistakes in a row first allowing B to live, and then eventually W died. Then eventually W killed 2 B groups and lived. |
Author: | BaoTran [ Fri Apr 11, 2014 6:18 pm ] |
Post subject: | Re: A super thrilling fighting game |
StlenVlr wrote: The best I can tell, the game was ultra blitz with 10min absolute time, and the game ending with W being dead from move 182 to 192, then B making 150pt misplay and losing semeai that's roughly half the board worth. Such games are not often that useful for reviewing purposes. It's very difficult to critique games when obviously driving factor behind every misplay was lack of time to think. You kinda could give hints to finding good direction of play, but with games that are only about fighting and close semeais, that aspect is overshadowed by the required intuition and flash reading, neither of which you can really communicate to another person. That being said, here's list of things about direction of play I think you should pay attention to: ![]() ![]() ![]() ![]() ![]() :w126: This would've been easier for you if you blocked the other way. After this move, a semeai started. The most noteworthy mistake here was 150. It should've been at J18 instead. The overall story there was that both should have lived, then B made a mistake and died, then W made several mistakes in a row first allowing B to live, and then eventually W died. Then eventually W killed 2 B groups and lived. Thanks for the comments. Here was just my thought process at W80. I chose to block that way because of (1)sente and (2)the resulting wall would provide more support to my O11 group. If i blocked the other way, B would have sente to attack my O11 group while (1)naturally gaining territory at top and (2)strengthening his K10 group which (3)would make the invasion to my left easier anyway. Normally that's a mistake in direction but in this case I don't think so. |
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