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4d vs. 5d http://prod.lifein19x19.com/viewtopic.php?f=4&t=10729 |
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Author: | Commander [ Tue Aug 19, 2014 1:02 pm ] |
Post subject: | 4d vs. 5d |
played a 5d and lost by 10.5 with komi, any pointers? |
Author: | Krama [ Tue Aug 19, 2014 2:27 pm ] |
Post subject: | Re: 4d vs. 5d |
I am not really strong enough to point out your mistakes. But perhaps the trade between the big groups wasn't really good for you? Did you calculate the big trade or just went on with it cause of lack of ko threats? |
Author: | Joaz Banbeck [ Tue Aug 19, 2014 2:38 pm ] |
Post subject: | Re: 4d vs. 5d |
Move 17: I'm not sure that the top is bigger than the side. The exchange of P16 for Q12 looks good for him. I'd do a two-space high pincer here. If he runs westward, you call your pincer a light reducing stone. Move 21: Seems rather hardcore. I don't see that you need to invade that deeply. I might try O5, or something on the right side. ( The right side is the only place where he has a potentially weak group which you might be able to threaten with your invading stones. ) |
Author: | Uberdude [ Tue Aug 19, 2014 4:50 pm ] |
Post subject: | Re: 4d vs. 5d |
w20 seems to get the last big point of the opening, so maybe you need to try something different top right. Just whizzing through to later l13 and l16 lost a lot of points when white lived on top. l16 particularly didn't use the thickness to the left: if white runs there he dies. So I would try to find a killing move, strange things like n16 are worth reading. Or just play l13 at m15, white connects, you defend at j15, white takes top right corner, you block to left and take sente for g7 and win by a point or two I think. Or l13 at m14. You could think about playing s16 then but then white messes around in l16 area and the route to victory is unclear. |
Author: | ez4u [ Tue Aug 19, 2014 7:55 pm ] |
Post subject: | Re: 4d vs. 5d |
This is a pretty exciting game! ![]() ![]() You were in a 15-minute main time, 20-second byo yomi game. You played your first 105 moves within the main time at an average of 8.5 seconds per move. In essence you used less than half your available time. And it shows. ![]() When White played 154 through 158 (158 is 1 below) you had 3:39 left on your clock. You used 5 seconds to decide on 159 (6 in the diagram). If you used the 5 seconds to decide that you didn't want to fight the ko below, that's fine. But if you automatically followed White's lead to start filling in liberties, you earned the loss (actually earning the loss came later of course). I admit that lack of respect for my opponents causes me no end of grief, but I would probably have needed less than 5 seconds to answer 1 with 2. Now there is no way that Black is going to lose a straight up semeai so what else could go wrong? ![]() In the game when White cut with 162, Black actually thought for 17 seconds( ![]() |
Author: | Bill Spight [ Wed Aug 20, 2014 9:51 am ] |
Post subject: | Re: 4d vs. 5d |
A few comments on early play. ![]() ![]() ![]() ![]() ![]() |
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