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wierd fighting game ... http://prod.lifein19x19.com/viewtopic.php?f=4&t=11791 |
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Author: | otenki [ Wed May 06, 2015 8:27 am ] |
Post subject: | wierd fighting game ... |
I killed a group early on and started playing sloppy soon after to eventualy loose the game by 7 points. I'm pretty sure there are a ton of mistakes in this game so I would be very glad to hear about them. Especialy anything in move 1-125 cause afterwards I did not think too much about my moves. Thanks! Otenki |
Author: | mitsun [ Wed May 06, 2015 9:54 am ] |
Post subject: | Re: wierd fighting game ... |
Someone else can comment on the early game, which you won. More interesting I think is the late game, which you lost. I think all of those late problems would have been avoided if you had paused around move 141 to count the game. |
Author: | skydyr [ Wed May 06, 2015 10:13 am ] | ||
Post subject: | Re: wierd fighting game ... | ||
Some comments: Despite the comments on the early game, I agree with mitsun's suggestion that black was ahead after the early and middle-game. The loss of the group on the top was very big, when black only needed to reduce there to win.
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Author: | otenki [ Sat May 09, 2015 12:31 pm ] |
Post subject: | Re: wierd fighting game ... |
Thanks a lot for the review; pointed out a lot of good stuff. One thing I don't understand is your variation on 110. The cut does not work because black is alive with comb formation no ? p17 o16 o18 n18 o19. Or did I miss something ? Thanks, Otenki |
Author: | Krama [ Sat May 09, 2015 3:02 pm ] |
Post subject: | Re: wierd fighting game ... |
Playing P5 instead P4 would enable black to seal the game ![]() |
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