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10 kyu game http://prod.lifein19x19.com/viewtopic.php?f=4&t=11847 |
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Author: | Inkwolf [ Tue May 19, 2015 8:01 am ] | ||
Post subject: | 10 kyu game | ||
I've been thinking of asking for a game review for a while, but most of my recent non-bot games have been handicap/uneven games or have involved huge blunders on one side or the other, ![]() This was a close game, in which I made mistakes, but played at my average ability. Any advice would be appreciated. (But you don't have to tell me 149 was a stupid move.)
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Author: | schawipp [ Tue May 19, 2015 8:22 am ] |
Post subject: | Re: 10 kyu game |
I tried the exercise on finding the last losing move as proposed by Bill in another thread. How about move 227? ![]() |
Author: | Bill Spight [ Tue May 19, 2015 8:45 am ] |
Post subject: | Re: 10 kyu game |
Inkwolf wrote: I've been thinking of asking for a game review for a while, but most of my recent non-bot games have been handicap/uneven games or have involved huge blunders on one side or the other, ![]() This was a close game, in which I made mistakes, but played at my average ability. Any advice would be appreciated. (But you don't have to tell me 149 was a stupid move.) B 149 or B 249? I won't tell you that B 149 was a stupid move. You already know that. : B 249 was the losing play. (Black later wins the final ko.) ![]() |
Author: | Inkwolf [ Tue May 19, 2015 9:16 am ] |
Post subject: | Re: 10 kyu game |
Black 248, actually....white passed early. Okay, I see now. E5 would have cost white a point. Oops. Thanks! |
Author: | EdLee [ Tue May 19, 2015 5:11 pm ] |
Post subject: | |
Hi inkwolf, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Author: | mitsun [ Tue May 19, 2015 6:13 pm ] |
Post subject: | Re: 10 kyu game |
No overall strategy or direction of play comments, just some small notes on technique and yose. But these add up to a lot of points over the course of a long game! ![]() ![]() ![]() :b101: does not work, but it is the weak point of the W shape, so nice try. When W incautiously tried to force with the atari at :w104: before defending, you had an opportunity to capture something. :b121: is aji-keshi, and the next few moves are only a 3-4 point gote sequence. Capturing the N3 stone would be much larger. Can you figure out a way to do that cleanly? Letting W get :132: in sente is painful, since a B move at K18 would also be sente. But if defending is necessary, M18 is better yose. The game sequence leaves a hane, probably sente for whoever gets there first. Holding back a bit to M18 would make the hane sente for B only, making it your privilege. :b139: is huge double-sente. Congratulations for getting this one. Look for more of these opportunities. Try to push your opponent around a bit more. :b173: loses points. Do you see why? :b185: loses points. Do you see why? :b221: should fight the ko with a real threat. The hane at K19 is both large yose and a sente ko threat. Or capture at J14. |
Author: | Inkwolf [ Tue May 19, 2015 7:33 pm ] |
Post subject: | Re: 10 kyu game |
Thanks for all the tips, guys! I thought the cut at F13 was useless without connecting first or filling the G11 liberty, I had to play it out before I saw the snapback. ![]() Quote: :b173: loses points. Do you see why? :b185: loses points. Do you see why? Yeah, I made white stronger and pushed them right into undercutting my middle group. Ouch. I kicked myself when I wanted to atari L2 and saw that I had shot myself in the foot there. (And kicking yourself with a shot foot is not comfy.) I've also never really thought about double sente moves vs regular sente. Something new to consider. Thank you once more for the lesson! |
Author: | EdLee [ Tue May 19, 2015 8:45 pm ] |
Post subject: | |
Quote: ![]() ![]() Which snapback ? The meaning of ![]() is you have miai of E13 and G15. Quote: I've also never really thought about double sente moves vs regular sente. Something new to consider. Good. Remember we're fighting for every single 0.5 on every move.Usually, nothing is bigger than double sente: both sides want to play it first. |
Author: | Inkwolf [ Tue May 19, 2015 9:03 pm ] |
Post subject: | Re: 10 kyu game |
Black F13, white capture and atari at H12, black E12, white can't capture at G11 because of the snapback. Quote: Usually, nothing is bigger than double sente: both sides want to play it first. As I was learning, I picked up that you only bother with first-line closing moves in the very endgame, but I suppose that isn't entirely true. Especially since I lost two games in a row by 0.5! |
Author: | EdLee [ Tue May 19, 2015 9:54 pm ] |
Post subject: | |
Quote: I picked up that you only bother with first-line closing moves in the very endgame, but I suppose that isn't entirely true. Right. As we improve, we're continuously refining our understanding;we replace previous 'wrong' stuff with newer, 'less wrong' stuff. ![]() (I heard it's also good to learn correct stuff. ![]() We play a 1st line move -- any move, really -- whenever it's the best move, period. Doesn't matter which phase of the game you happen to be in. You may want to update your 1st line moves filter. ![]() |
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