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What makes some moyos better than others? http://prod.lifein19x19.com/viewtopic.php?f=4&t=12602 |
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Author: | Fedya [ Sun Jan 10, 2016 6:45 pm ] |
Post subject: | What makes some moyos better than others? |
It seems as though whenver my opponents get a moyo and I try to do anything about it, I wind up with a weak group. My opponents, however, are able to invade my moyos willy-nilly and get good positions out of it. I suppose I could also have titled this post, "Make territory while attacking?" I certainly attacked, and what did I get out if it? I was very surprised that I had lost by almost 50 points. |
Author: | EdLee [ Sun Jan 10, 2016 9:14 pm ] |
Post subject: | |
Hi Fedya, ![]() ![]() there's a joseki starting with ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Author: | Bill Spight [ Sun Jan 10, 2016 9:21 pm ] |
Post subject: | Re: What makes some moyos better than others? |
You came out OK in the early fighting. But you failed to keep up the pressure, not once but twice. You made a greedy invasion that left you with a vulnerable group and let your opponent profit from attacking it. This invasion allowed White to turn the tables. Also, you often failed to attack by keeping in front of the group you were attacking. |
Author: | hyperpape [ Sun Jan 10, 2016 9:30 pm ] |
Post subject: | Re: What makes some moyos better than others? |
39: The proverb make territory while attacking isn't referring to capturing a few stones. It refers to building your own area while putting pressure on a weak group. I think this move might be fine, but it doesn't fit the proverb. Overall, I feel like you're attacking a bit bluntly, and always playing directly next to your opponent's stones. Here are some tactical questions. 74: I think you can play M6. After he pushes, his group is still weak. 79: You're cutting him off from a single stone inside your area of influence. You should be trying to drive him into your stones to kill! I think if you play M9, his group dies. 85: I don't like this move. It's destined to end up weak. Maybe M10? It's a bit hard to find an attack that'll profit at this point. 89: Avoid pushes and cuts like this. |
Author: | Timza [ Sun Jan 10, 2016 9:36 pm ] |
Post subject: | Re: What makes some moyos better than others? |
At the end of the game, what is the stone at R 14 with the dot on it called? A dead stone? Is that where if you were playing on a real board you would remove those and they would count as both one captured and one territory? My math works out right when each stone with a dot is counted as two. Since you both passed, do you just assume that these are dead because they are in a group's territory when adding up the score, or at your level do you know they are actually dead by looking at them? In general, do you avoid going after dead stones because by going after dead stones you are losing a point for every stone you put down? And losing a point for every one you capture? What is the stone at S 15 that is inside the territory but not necessary to define the group called? It is actually taking away one point by sitting in the territory. It is fascinating that white took only one stone. Thanks for posting. |
Author: | emeraldemon [ Sun Jan 10, 2016 9:40 pm ] |
Post subject: | Re: What makes some moyos better than others? |
Timza wrote: At the end of the game, what is the stone at R 14 with the dot on it called? A dead stone? Is that where if you were playing on a real board you would remove those and they would count as both one captured and one territory? My math works out right when each stone with a dot is counted as two. Since you both passed, do you just assume that these are dead because they are in a group's territory when adding up the score, or at your level do you know they are actually dead by looking at them? In general, do you avoid going after dead stones because by going after dead stones you are losing a point for every stone you put down? And losing a point for every one you capture? What is the stone at S 15 that is inside the territory but not necessary to define the group called? It is actually taking away one point by sitting in the territory. It is fascinating that white took only one stone. Thanks for posting. Yes the stone at R14 is dead. The usual way to count over a real board is to place dead white stones in white's territory, since +1 point from capture is the same as -1 point to white's territory. In this case both players passed because they both agreed that the white stone was dead. The stronger you get the better you get at knowing when stones are dead, but it's never perfect. When in doubt, play it out. |
Author: | EdLee [ Sun Jan 10, 2016 10:09 pm ] |
Post subject: | |
Timza wrote: In general, do you avoid going after dead stones because by going after dead stones... Hi Tim, we avoid doing things that are bad, and try to do things that are good. ![]() If 'going after dead stones' is bad on a particular board, we don't do it. There are situations where we are forced to actually remove the dead stones off the board -- this happens, and for those situations, cannot be helped. There are also other situations where actually removing certain dead stones off the board is good for you -- then we do it, too. So, it depends. Another way to pose the question: why would you want to go after dead stones (unless you have no choice, or unless it's good for you ![]() |
Author: | Timza [ Sun Jan 10, 2016 10:19 pm ] |
Post subject: | Re: What makes some moyos better than others? |
Excellent. Thank you. I played through it a few times, and it feels like black keeps attacking, while white occasionally pops a stone out in an empty area of the board. It feels like black created its groups by lots of next to placements. And white created its groups by playing with lots of gaps and then later filling in. It looks like black liked attacking and making lines of stones, and white liked placing in corners and sides and two point gaps. Is that true? Is corners and sides and two points good strategy? |
Author: | EdLee [ Sun Jan 10, 2016 11:36 pm ] |
Post subject: | |
Timza wrote: Is that true? Hi Tim, may I ask how long have you played Go, and how many total games have you finished ?If you have much fewer than 100, I recommend you finish 100 games as soon as you can afford to -- that's a first step. |
Author: | Timza [ Mon Jan 11, 2016 12:49 am ] |
Post subject: | Re: What makes some moyos better than others? |
Beginner. Reading. Playing. Here. |
Author: | RobertJasiek [ Mon Jan 11, 2016 1:57 am ] |
Post subject: | Re: What makes some moyos better than others? |
Answering the thread subject "What makes some moyos better than others?": Moyos have current properties in their current positions and are affected by how well they are used. Both are relevant, and so one should not only view moyos as static objects. Current properties of a moyo include: - current territory - maximal territory if the whole moyo becomes territory - degrees of connection and life of the moyo defender's and attacker's (real or virtual) stones in or around the moyo - influence of the moyo's stones on other parts of the board (this includes fighting potential, territory potential and the attacker's reduction potential) - how well does the moyo fit in the global positional content The stones of a moyo can be used like every influence stones or thickness can be used. E.g., to make (more) territory in the moyo, to make territory elsewhere, to attack, to defend, to reduce elsewhere, to exchange etc. |
Author: | Uberdude [ Mon Jan 11, 2016 3:27 am ] |
Post subject: | Re: What makes some moyos better than others? |
Other people have commented about the slow play around moves 23-29, but I want to focus on move 31. What happens if you ignore black and play a big move like k16? Don't believe your opponent's moves so much, a lot of them are rubbish (30 looks like minus one point in gote to me). |
Author: | Charles Matthews [ Mon Jan 11, 2016 5:28 am ] |
Post subject: | Re: What makes some moyos better than others? |
Fedya wrote: I was very surprised that I had lost by almost 50 points. Mmm, the way to improve, IMO, is to get one thing out of every game you lose. Here, if you didn't see the issue at ![]() |
Author: | Fedya [ Mon Jan 11, 2016 6:26 pm ] |
Post subject: | Re: What makes some moyos better than others? |
Thank you all for your replies. I'll try to respond to them in order: Ed Lee: I didn't play the tiger's mouth at ![]() And for ![]() Bill Spight: I'm afraid I don't see why Black should just ignore ![]() Hyperpape: The point of ![]() Uberdude: with ![]() Charles Matthews: What issue at ![]() |
Author: | Bill Spight [ Mon Jan 11, 2016 6:59 pm ] |
Post subject: | Re: What makes some moyos better than others? |
Fedya wrote: Bill Spight: I'm afraid I don't see why Black should just ignore ![]() Here are a couple of variations if Black plays elsewhere. ![]() ![]() ![]() ![]() This variation gives White some chances, but where is the problem for Black? ![]() |
Author: | mitsun [ Mon Jan 11, 2016 7:15 pm ] |
Post subject: | Re: What makes some moyos better than others? |
Several times this game you had a good attack going, but then went for small profit, rather than effectively prosecuting the attack. Perhaps you thought you were taking profit while attacking, but you were actually giving up a strong attack for too little compensation. ![]() ![]() The cut ![]() The later cut ![]() |
Author: | EdLee [ Mon Jan 11, 2016 8:41 pm ] |
Post subject: | |
Fedya wrote: I didn't play the tiger's mouth at Hi Fedya, Yes, this is not uncommon.![]() and was told I should connect directly. Obviously I don't know when it's right to play the tiger's mouth, and when it's right to connect directly. Assuming the reviewer was correct in that case, they meant it for that particular situation. |
Author: | Uberdude [ Tue Jan 12, 2016 4:16 am ] |
Post subject: | Re: What makes some moyos better than others? |
Fedya wrote: Uberdude: with ![]() I can understand that fear, though I think it is misplaced: did you read anything that resulted in f3 dying? I too thought maybe white could do something against f3, but had no fear that f3 would die. At most I would think white might be able to live with a tiny group in the h3 area, whilst making black strong around and damaging white's lower left corner. This is not to be feared, it is to be welcomed. But if you did want to assuage your fears, playing 31 at f5 would be a better way to make sure f3 is safe and white can't do any funny business inside, whilst also being a valuable move on the outside for yourself instead of playing inside your own territory. |
Author: | Charles Matthews [ Tue Jan 12, 2016 7:06 am ] |
Post subject: | Re: What makes some moyos better than others? |
Fedya wrote: Charles Matthews: What issue at ![]() Ah yes. From this point until nearly move 100 you play as close as you can, to the white group you are supposed to be attacking. And it doesn't work out. So this is an attack-and-defence perception matter: don't play so close. You can start by looking for plays that are not in contact, sitting "one line away", but still attack. My suggestion is a type of capping play. Seems to me, "what makes some moyos better than others?" might come after the question "what makes some attacks better than others?" You have to think of a framework as an arena, of sorts, for attack and defence, before you can sort out the moyo issue. Which must be tough, because a typical go career will meet frameworks of different types, running into four figures. |
Author: | Jhyn [ Thu Jan 14, 2016 7:57 pm ] |
Post subject: | Re: What makes some moyos better than others? |
Fedya wrote: I didn't play the tiger's mouth at ![]() My personal rule of thumb is: play the direct connection unless you have a precise reason not to. Usually the reason will be one of: make eye shape (for a group not yet alive), make good shape (helps to go out), or resist to the first-line hane in sente, as in this case. I would say that in general people around your level play too many tiger mouth connections (especially in yose), but of course each case should be considered separately. If you can dig out the other game's position someone could underline the difference to help you understand. |
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