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Three-stone handicap game 4k-2d http://prod.lifein19x19.com/viewtopic.php?f=4&t=13295 |
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Author: | EdLee [ Thu Jun 16, 2016 2:46 am ] |
Post subject: | |
Hi Marcel, ![]() you just want sente ASAP. ![]() ![]() Force W to live in the corner in gote. ( I even considered S14 for ![]() ![]() ![]() ![]() ![]() got pushed around. W gets thick in the center. Maybe ![]() ( ![]() If the fight is not good for B, just extend could be better. ) |
Author: | Uberdude [ Thu Jun 16, 2016 4:21 am ] |
Post subject: | Re: Three-stone handicap game 4k-2d |
My general comment would be you play a bit too bookishly, going through the motions of standard shapes and sequences you know rather than striving to find the best move in the actual game position. If you played with the full handicap for a 4k vs 2d of 5 stones than maybe this approach would win, but with a reduced handicap of 3 you need to try harder. A few more concrete comments: - ![]() - ![]() - ![]() - ![]() - ![]() - ![]() |
Author: | Uberdude [ Thu Jun 16, 2016 10:02 am ] |
Post subject: | Re: Three-stone handicap game 4k-2d |
Marcel Grünauer wrote: I considered k4 and c6, but then thought of "play away from thickness", and remembered reading (ha! bookish again) that you should play as far away from a thick position as possible. Like so? ![]() Whilst that might seem flippant and extreme, I was actually rather shocked you took "play away from thickness" as justification for not playing the lower left corner. The sort of move that proverb advises against would be something like a, but actually a is a fairly reasonable move because that white shape is not so thick towards the side: black aims at b which has miai to connect with c/d (though white might try hane below d), though I wouldn't recommend it so early in the game (note that this is because white chose e13 which is thick towards the centre, rather than the more common b14 which is thicker to the side so black a would be a lot smaller as not much follow-up). So play away from thickness might suggest playing e, which develops the corner whilst limiting white's potential on the left side. It might even suggest playing further away with f, though that feels a bit odd to me. There were cases on this forum with similar positions though in the past where I advocated a move like e and Bill Spight suggested f instead to stay away from thickness. Marcel Grünauer wrote: ... also didn't think the lower left hoshi stone needed help. It doesn't need help, but some prophylaxis is wise in handicap games. |
Author: | Bill Spight [ Thu Jun 16, 2016 10:19 am ] |
Post subject: | Re: Three-stone handicap game 4k-2d |
Uberdude wrote: Marcel Grünauer wrote: I considered k4 and c6, but then thought of "play away from thickness", and remembered reading (ha! bookish again) that you should play as far away from a thick position as possible. Like so? ![]() Whilst that might seem flippant and extreme, I was actually rather shocked you took "play away from thickness" as justification for not playing the lower left corner. The sort of move that proverb advises against would be something like a, but actually a is a fairly reasonable move because that white shape is not so thick towards the side: black aims at b which has miai to connect with c/d (though white might try hane below d), though I wouldn't recommend it so early in the game (note that this is because white chose e13 which is thick towards the centre, rather than the more common b14 which is thicker to the side so black a would be a lot smaller as not much follow-up). So play away from thickness might suggest playing e, which develops the corner whilst limiting white's potential on the left side. It might even suggest playing further away with f, though that feels a bit odd to me. There were cases on this forum with similar positions though in the past where I advocated a move like e and Bill Spight suggested f instead to stay away from thickness. Emphasis added. In this case I agree that "f" looks funny, and "e" looks good, with the extension to "a" in reserve. ![]() |
Author: | dfan [ Thu Jun 16, 2016 10:30 am ] |
Post subject: | Re: Three-stone handicap game 4k-2d |
Marcel Grünauer wrote: Sonoda writes that because in the upper right White is absolutely alive, Black should play as far as possible from the white positions, which is also the reason he chose 1 over a. In your game the analogous move would probably be the center right star point (Q10). My default rule in 3-5 stone handicap games is: if I have sente, and I occupy two corner star points with nothing in between them, play on the side star point between them. It may not be optimal but it's hard to go too wrong with it. |
Author: | Bill Spight [ Thu Jun 16, 2016 12:17 pm ] |
Post subject: | Re: Three-stone handicap game 4k-2d |
A few comments. ![]() Overall comment. You invited trouble, and White obliged. Examples: ![]() ![]() ![]() ![]() ![]() |
Author: | Uberdude [ Fri Jun 17, 2016 2:10 am ] |
Post subject: | Re: Three-stone handicap game 4k-2d |
dfan wrote: Marcel Grünauer wrote: Sonoda writes that because in the upper right White is absolutely alive, Black should play as far as possible from the white positions, which is also the reason he chose 1 over a. In your game the analogous move would probably be the centre right star point (Q10). Eh?? Applying the lessons of Sonoda's position to the game would suggest playing k3 (rather than the k4 I suggested), though it's worth noting white is thicker in Sonoda's example. Marcel's move is more like Sonoda playing here: |
Author: | John Fairbairn [ Fri Jun 17, 2016 3:26 am ] |
Post subject: | Re: Three-stone handicap game 4k-2d |
Quote: I considered k4 and c6, but then thought of "play away from thickness", and remembered reading (ha! bookish again) that you should play as far away from a thick position as possible. There may be cases where the relevant advice can be phrased that way, but it's highly abnormal. The usual wisdom is "not to approach thickness" (厚味に近寄るな) which means something radically different. And if you do know Japanese you might ponder why the usual verb is chikayoru and not chikazuku (the nuance may perhaps be conveyed in English by saying "don't get too close"). That of course ignores the question of whether there was really any thickness there in the first place, as opposed to infuence ![]() |
Author: | Bill Spight [ Fri Jun 17, 2016 8:10 am ] |
Post subject: | Re: Three-stone handicap game 4k-2d |
There are a few things going on here. There are the question of approaching thickness and the question of approaching a living group. (There is also some ambiguity about what a living group is.) There are both tactical and strategical considerations. First, if you play too close to your opponent's thickness (in the concrete sense of the term), you can run into tactical difficulties. In a fight the thickness provides a haven for his stones and a trap for yours. Second, if you play too close to your own thickness, your play can be inefficient. You make territory which your opponent will not invade, but it is too small. In many cases what you would like to do is to play just far enough away that he will invade, and then you can attack his invasion. If he makes a misstep you can smash him against your thickness, if not, you can profit from your attack. BTW, the chances to profit from attacking tend to diminish as the board becomes settled. You can build up strength from the attack, but have no place to cash it in. The question of playing close to a living group is related to that of parts of the board being settled. (Like many concepts in go, being settled is a question of degree.) It is fine to approach a living group if you can do so with sente. But if the group is settled enough so that you must approach it in gote, your approach either has no follow-up or only a relatively small follow-up. The lack of a good follow-up diminishes the value of your approach by comparison with other, similar approaches. Furthermore, an approach with a follow-up which is an approach to settled group is worth less by comparison with other, similar approaches. And a play with a follow-up that is an approach with a follow-up that is an approach to a settled group is worth less than other, similar plays. Etc., etc. This is a strategical consideration which also applies to thickness, since concrete thickness is settled. Let me illustrate with a variant of Sonoda's diagram. I have added a stone for each player in the bottom right. White's bottom right corner may be alive, but it is not yet settled. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Similarly, ![]() ![]() Now let's take away the stones I added. ![]() ![]() Likewise, ![]() ![]() ![]() What we are seeing is that plays in the bottom left quadrant are better than corresponding plays in the top left quadrant, because of White's thickness. At first glance, ![]() ![]() So to play ![]() ![]() But is that "enclosure" as good as this one, which is closer to the White thickness? I think not, because this one works better with the ![]() And ![]() ![]() ![]() Mainly because ![]() ![]() ![]() By comparison, the refutation of ![]() ![]() ![]() |
Author: | Jhyn [ Sat Jun 18, 2016 10:34 pm ] |
Post subject: | Re: Three-stone handicap game 4k-2d |
Bill Spight wrote: ![]() ![]() I am pretty dumbfounded by this. I would feel pretty confident that 3 is better, confident enough to teach it to a weaker player, and I try not to do these kind of things lightly. Would you say the same if the bottom right exchange was not made? And do you mean that in the original position, given the choice, you would prefer R6 over C6? |
Author: | Bill Spight [ Sat Jun 18, 2016 11:38 pm ] |
Post subject: | Re: Three-stone handicap game 4k-2d |
Jhyn wrote: Bill Spight wrote: ![]() ![]() I am pretty dumbfounded by this. I would feel pretty confident that 3 is better, confident enough to teach it to a weaker player, and I try not to do these kind of things lightly. Would you say the same if the bottom right exchange was not made? I did, but the logic is not as clear. Quote: And do you mean that in the original position, given the choice, you would prefer R6 over C6? No. The R-06 - N-03 exchange was made to provide clear comparisons, as the borders of the third line extensions are the same for both the top and bottom sides, not because I thought that R-06 was the best move. ![]() |
Author: | Jhyn [ Sun Jun 19, 2016 12:00 am ] |
Post subject: | Re: Three-stone handicap game 4k-2d |
Bill Spight wrote: Quote: And do you mean that in the original position, given the choice, you would prefer R6 over C6? No. The R-06 - N-03 exchange was made to provide clear comparisons, as the borders of the third line extensions are the same for both the top and bottom sides, not because I thought that R-06 was the best move. ![]() Sorry, that was ambiguous - My question was about the position after move 11 of the original game. The feelings that lead me to play F17 in the position above seems to be the same that lead me to play C6 at move 12 of the original game. You said C6 looked good without more detail about what you considered the best move. Would you mind detailing your thoughts about that? |
Author: | Bill Spight [ Sun Jun 19, 2016 10:53 am ] |
Post subject: | Re: Three-stone handicap game 4k-2d |
Jhyn wrote: Bill Spight wrote: Quote: And do you mean that in the original position, given the choice, you would prefer R6 over C6? No. The R-06 - N-03 exchange was made to provide clear comparisons, as the borders of the third line extensions are the same for both the top and bottom sides, not because I thought that R-06 was the best move. ![]() Sorry, that was ambiguous - My question was about the position after move 11 of the original game. The feelings that lead me to play F17 in the position above seems to be the same that lead me to play C6 at move 12 of the original game. You said C6 looked good without more detail about what you considered the best move. Would you mind detailing your thoughts about that? First, let me say that Uberdude's advice to shore up weakness is good, practical advice for handicap games. Handicap fuseki is not the place to strain after gnats, looking for the best objective move. Unlike Uberdude, I have no particular quibble with ![]() ![]() ![]() IMO, the keima is fine, with securing the corner and extending on the left side as miai. Black could even try the kick first, to bolster the corner and take sente. Probably not best, but practical. ![]() That said, let us strain at gnats a bit. ![]() The question is ![]() ![]() I have added some stones to give White a group on the right side, so that ![]() ![]() The approach, ![]() ![]() ![]() ![]() ![]() ![]() However, in the situation in the actual game, ![]() ![]() ![]() ![]() ![]() ![]() My feeling is that sanrensei is probably best, but which one? Hard to say. White's thickness radiates strength towards the center and right. ![]() ![]() ![]() ![]() ![]() ![]() |
Author: | Jhyn [ Sun Jun 19, 2016 4:04 pm ] |
Post subject: | Re: Three-stone handicap game 4k-2d |
I seem to have some wrong rooted instincts around this area. Some of your suggestions will take some time for me to digest. Your generosity is very much appreciated. |
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