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13k Game Review please ? http://prod.lifein19x19.com/viewtopic.php?f=4&t=13306 |
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Author: | saisandeep [ Tue Jun 21, 2016 7:23 am ] |
Post subject: | 13k Game Review please ? |
I am black, Comments about opening are particularly welcome. I did realise that At 20-25, I should have attacked from top, may be ? |
Author: | emeraldemon [ Tue Jun 21, 2016 9:15 am ] |
Post subject: | Re: 13k Game Review please ? |
You mentioned comments about the opening, but the fate of the game swung back and forth several times in the late endgame. After White 235, you passed: There are a few endgame moves left, so it's a bit early to pass, but most importantly, after you passed, white was able to kill the four stones in the lower left. That capture cost you more than 8 points. Since the final score was White +7.5, losing those stones was a game-losing mistake. Let's take a minute to look at them. Right now, white cannot cut: But notice that black's capturing group on the outside only wins the capturing race by one liberty. That means if those black stones lose a liberty, this sequence doesn't work for us anymore (foreshadowing). After you pass, white plays to cut, and you block like so: After white connects with ![]() ![]() ![]() It looks like this move is threatening to cut off your stones, so you responded with ![]() ![]() Now white plays 7. This is a scary play for black, because of that shortage of liberties earlier. Watch what happens now: I'm not sure exactly the best way to prevent this, maybe a sequence like this: If you're not careful white can still cause trouble here, but I think black should be able to kill the white stones, since both sides are independently alive. (Don't take my word for it!) As it went in the game, you blocked on the other side with ![]() The pass, the unnessary block at ![]() ![]() |
Author: | EdLee [ Tue Jun 21, 2016 1:16 pm ] |
Post subject: | |
Hi saisandeep, Quote: Comments about opening are particularly welcome. No. As you can see in post 2 and here, most of the biggest problems and mistakes are Not in your opening. This is true not just for this game but for all your games in general. ( Unless you make a huge mistake in the opening and lose 30 points... but even in that case, it may not be game over, especially at these levels. ) ![]() ![]() as you already tenuki'd on ![]() Your follow-up M2 atari is much bigger (later, in the end game )). ![]() ![]() ![]() See Toothpaste and related pages. ( On ![]() For ![]() ![]() ![]() ![]() ![]() did you read this before your ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Author: | tekesta [ Sun Jun 26, 2016 12:01 pm ] |
Post subject: | Re: 13k Game Review please ? |
In this game the opening was OK, although I would advise to pay attention to how the opponent's positions are strengthened in any exchange. ![]() ![]() The exchange of ![]() ![]() ![]() ![]() ![]() ![]() If possible fighting should be avoided during the opening, but not all is lost if fighting does break out in this phase of the game. It's just that a high degree of skill is needed to control the outcome thereof. If you are not careful your stones may live, but your opponent's stones will have outward influence toward the center and if there is a friendly 2-rensei or 3-rensei pattern in place on the opposite side of the board, there will be a lot of catching up to do. Black 217 was not necessary since all it did was connect two living groups. This is indicative of something from which I still suffer and that is following your opponent around the board. At this point in the game Black should be closing up any gaps in his position on the lower left corner of the board. Passing at Black 233 was not advisable since the cut at c3 is still a problem for Black. The White stones on d6, d7, and c8 still have aji, or the potential to cause problems. In the exchange to Black 263 a ko fight ensues and Black loses territory in the process. Playing Black 233 at b7 would have prevented all this. Given that you are 13k, life & death and tesuji are the main skills you should develop at this level. At least if you relish the joy of killing a large group of your opponent's stones, proficiency in these two skill categories will go a long way for you. Opening takes more time to master since appreciating its importance requires knowing how it influences the development of the middle game, which in turn requires knowing how this affects the development of the endgame. Endgame has a lot of life & death and tesuji situations. Since beginners do not yet possess the knowledge and experience needed to understand how one stage of the game segues into the next, when facing off against stronger players they often take Black and accept handicap stones to compensate for this deficiency. |
Author: | Charles Matthews [ Sun Jun 26, 2016 1:48 pm ] |
Post subject: | Re: 13k Game Review please ? |
saisandeep wrote: I am black, Comments about opening are particularly welcome. ![]() You should just not have got involved in all of that. Put it down to experience. In fact, while ![]() |
Author: | saisandeep [ Sun Jul 03, 2016 10:47 pm ] |
Post subject: | Re: 13k Game Review please ? |
tekesta wrote: In this game the opening was OK, although I would advise to pay attention to how the opponent's positions are strengthened in any exchange. THIS is the main thing that I am missing in my game. Thanks a lot. |
Author: | aiichigo [ Mon Jul 04, 2016 1:16 pm ] |
Post subject: | Re: 13k Game Review please ? |
Some points about the opening. Move 6: When white splits it should normally be on the third line, this way when black approaches from the left or right, white will make a two space base typically. This move by white has a weakness, because it is on the fourth line in that it can’t easily make a base, white will need two more moves to make a base on this side. Move 7: Approaching at M3 threatens to cut under the stone. M3 helps the open corner in the lower right, and pushes white towards the strong left corner. Playing the fourth line here is difficult as when white plays at G3 to take advantage of the weakness of white’s group would mean playing a slow move to both secure white’s corner and attack white, when M3 would do both jobs for a single move. Move 15: This move is kind of painful to play, I can see black wants to protect the corner and playing high at P4 leaves a weakness that white can try and slide under. This is a good example of how if move 7 was at M3 this move could be at P4. At this point in the game it is worth nothing that a two space base like whites on the right side which is pincered closely like this can’t live easily, so this is somewhere black should look to attack, white really needs to jump out from this group to allow it to run or get more eye shape. Move 16: I feel this move really needs to be answered, again the stone at M4 seems misplaced, and maybe this is why black didn’t answer, not wanting to play more stones here? Black M3 White K6 would be a normal continuation here, or white tenuki’s elsewhere, if white jumps black can jump and the group on the right is looking weaker. Move 17: Playing this star point makes the enclosure at C5 look a little odd, if Black wants to play high then it would be better to have its enclosure high this stone needs two more stones to allow it to make territory, and without more high stones to work together with it is more like a weak stone, white can approach it from the top and get a nice stone helping enclose the corner. Move 18 – 19: When white plays like this and black blocks, black ends up getting a weakness at N4. It would have been nicer if black had blocked at M3 earlier. Move 31: I’m not sure on the spacing on this stone, when white plays at K17 Black has little room and trying to pressure the corner is hard for black as it is a bit too far, the shape black gets is a bit poor. The approach at F17 seems ok, even if black gets pincered if white blocks in either direction the result is still ok for black. Another approach at L17 looks interesting too, white’s stones are on the fourth line, and weak, so black can threaten to slide under and then get something at the top. A general theme in your opening is that you aren’t seeing the weaknesses of your opponent and taking advantage of them, at the same time you are making weak groups as well. Try to think about which moves are sente, and which have follow-ups, if a move both is sente and has follow ups then it is likely good. Don’t be afraid of making aggressive moves, taking a star point might be safe and simple, but it doesn’t pressure your opponent, it is usually better to approach and force your opponent into an exchange than give up sente, if there is an equally big point for your opponent, then the exchange is even and neither gains, if they get an advantage from a sente play then the exchange becomes poor. |
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