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11 kyu OGS http://prod.lifein19x19.com/viewtopic.php?f=4&t=13533 |
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Author: | NewSentiment [ Mon Aug 29, 2016 5:23 pm ] | ||
Post subject: | 11 kyu OGS | ||
Hello, I'm a bit new to this forum and I was wondering if any stronger player is willing to review my game I played recently on OGS. I'm black in this game, thanks in advance!
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Author: | EdLee [ Mon Aug 29, 2016 8:08 pm ] |
Post subject: | |
Author: | EdLee [ Mon Aug 29, 2016 8:09 pm ] |
Post subject: | |
Hi NS, ![]() ![]() ![]() If B hanes F8, W may cut at F9, so you have to ready to fight. If B extends F9, there's no cut. ![]() ![]() ![]() H2 kills W -- simple and good. ![]() ![]() |
Author: | NewSentiment [ Tue Aug 30, 2016 12:20 am ] |
Post subject: | Re: 11 kyu OGS |
Hey Ed Lee, Thanks very much for taking the time to comment on my game. I know my mid game isn't the best, reinforced by your advice, and I'm really bad with life and death. I think the real downfall in this game for me was the corner invasions. After losing both the bottom and top right, white is safely ahead in points. |
Author: | EdLee [ Tue Aug 30, 2016 1:10 am ] |
Post subject: | |
Hi NS, You're welcome. Just take it one step at a time. With more reviews, some themes will emerge. You mentioned L&D, yes; corners, yes. The usual suspects: basic shapes, basic tesujis, basic L&D, basic contact fights, basic fighting skills, vital points, basic josekis, basic capture race, etc. ( I only looked at your game up to around ![]() the rest of the game should include more of the above elements. ) Baby steps. ![]() |
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