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DDK Fighting http://prod.lifein19x19.com/viewtopic.php?f=4&t=17956 |
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Author: | numbersguy132 [ Sun Dec 27, 2020 8:00 am ] | ||
Post subject: | DDK Fighting | ||
Hi all, relatively novice player here. Just finished up Volume 3 of Janice Kim and Jeong Soo-hyun's series introductory series. I played the black stones in this game. It was a very up and down game for me. Early in the game when I was able to take most of the sides I felt very confident in my win but there were also moments when fighting where I felt that I was about to lose by a large margin. While I felt that white made a few blunders, I feel I could do with suggestions on my fighting and reading skills. Another area I feel I can improve on would be on sente/gote type moves where I lose momentum fortifying a shape that would stand without it. Looking forward to all of your guidance.
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Author: | bernds [ Sun Dec 27, 2020 10:51 am ] |
Post subject: | Re: DDK Fighting |
numbersguy132 wrote: Hi all, relatively novice player here. Just finished up Volume 3 of Janice Kim and Jeong Soo-hyun's series introductory series. I played the black stones in this game. It was a very up and down game for me. Early in the game when I was able to take most of the sides I felt very confident in my win but there were also moments when fighting where I felt that I was about to lose by a large margin. While I felt that white made a few blunders, I feel I could do with suggestions on my fighting and reading skills. Another area I feel I can improve on would be on sente/gote type moves where I lose momentum fortifying a shape that would stand without it. Looking forward to all of your guidance. The important thing about the fighting in this game is that a lot of it was unnecessary. At move 39, your group has two eyes. That makes it strong, and there is nothing worth fighting for in this area of the board anymore. You did well in some cases, for example playing away with ![]() ![]() ![]() ![]() You overlooked some opportunities to play double ataris, for example ![]() You could have ignored ![]() The pattern in the previous diagram showed up a few times. This sort of move is usually not a good idea. It gives White momentum to wriggle through the gaps in your stones, like at a. In this position, Black should once again have played away, since the right side is already super strong. F4 instead would have been a good move. It just continues like this from here - ![]() ![]() Just in case that at ![]() |
Author: | Uberdude [ Sun Dec 27, 2020 2:36 pm ] |
Post subject: | Re: DDK Fighting |
If you put the URL of your sgf file (either uploaded here or hosted elsewhere like OGS or KGS) inside sgf tags you get an inline player that makes it easier for potential reviewers. Quote my post to see how. |
Author: | Joaz Banbeck [ Mon Dec 28, 2020 3:55 pm ] |
Post subject: | Re: DDK Fighting |
Welcome to L19. Both you and your opponent are playing way too many contact moves. He did even more of it than you, which is probably why you won. You will become stronger if you continue to play even fewer contact moves. The easiest way to get territory is to play where your opponent has no stones. |
Author: | Mike Novack [ Mon Dec 28, 2020 7:22 pm ] |
Post subject: | Re: DDK Fighting |
But look at the good side. Moves in the range of 30-50, you are making big moves scattered all over the board while your opponent is playing concentrated in a single area. Not a matter of whether your spread out moves wee specifically on the best points, but they were in the right areas. BOTH of you do not seem to grasp ladders and play them out when the outcome should be known. Instead you should treat lost ladders as threats. Either ko threats, or early in the game, making a big move snete because it is a ladder breaker. Similarly if it is a won ladder for you, think of it from your opponents point of view and try to forestall. For example, if you have a choice of two big moves, one smaller than the other but a ladder breaker, realize that because a sente move for your opponent it's reverse if you choose that one. |
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