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An ASR game http://prod.lifein19x19.com/viewtopic.php?f=4&t=4575 |
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Author: | jts [ Thu Sep 01, 2011 12:25 pm ] |
Post subject: | An ASR game |
This was an interesting game. Any comments would be appreciated. Some specific questions: 1. ![]() ![]() ![]() ![]() 2. ![]() ![]() 3. Is ![]() Any thoughts on the rest of the game welcome, of course. [deleted] |
Author: | grolich [ Thu Sep 01, 2011 4:42 pm ] |
Post subject: | Re: An ASR game |
Hmm interesting. As to 41: Yeah you're stronger in the general area, but you have a few specific weaknesses you have to take care of if you want to keep the opponent weak. Black definitely did not suffer during the sequence played, and he tore through your corner and gained thickness in the center while you salvaged a bit on the bottom edge. So lets try to rethink to 41: You have a large knight's move enclosure. It has lots of aji in it even without opponent's stones. so with them, it's getting a bit weak - so you pretty much have to defend the corner, and lo and behold, not only do you get a nice corner, but also black is left with a weak group he has to take care of. The exact method of defense in this case should be a topic of another post... But any form of defense on the corner formation is better than the game continuation IMO. |
Author: | Joaz Banbeck [ Thu Sep 01, 2011 5:46 pm ] |
Post subject: | Re: An ASR game |
Yeah....very interesting. I cannot say for sure that it is a good sacrifice. My gut feel is that you got the better of it after he played 11 at R6. I do think that black could do much better with 11 at R4. There is way too much aji left when he plays at R6. Not only did it make a very useful ko threat for you later, but a quick superficial read suggests that it can live ( at the expense of letting black build a wall which will require white to reinforce his lower middle stones. ) How much is a tenuki at 33 worth? 42 looks better at D4. Because of the high white stone on the lower side, and the aji of the lower right, the bottom is going to be trash. It does not profit you to invest much effort making territory there. dinner...gotta go...maybe more later |
Author: | mitsun [ Thu Sep 01, 2011 6:24 pm ] |
Post subject: | Re: An ASR game |
A few comments on the early part of the game: ![]() ![]() The fight W started around move 20 does not look reasonable. ![]() ![]() ![]() ![]() |
Author: | Loons [ Thu Sep 01, 2011 6:43 pm ] |
Post subject: | Re: An ASR game |
A bit redundant; I post slowly. Edit: May also want to think about playing your N4/M4 stone low. |
Author: | aurik [ Thu Sep 01, 2011 8:30 pm ] |
Post subject: | Re: An ASR game |
Hi there, I didn't like W124. This saves 2 stones which are relatively unimportant, but allows black to cut off K17 which ultimately turns into a large black area. I'd rather G17~ or something of the like, which makes points along the top. Let Black have those 2 stones in gote if he wants them. |
Author: | jts [ Thu Sep 01, 2011 10:55 pm ] |
Post subject: | Re: An ASR game |
Thanks for all the comments, guys. @joaz: I guess the question about tenuki at ![]() ![]() on the sequence in the upper left: black needs various ladders for most reasonable variations, the most important of which he didn't have, and others of which he would need to ignore important ladder-breakers. on the lower left: well, it seems that I don't know anything about defending ogeima's. D4, D5, and for that matter E4 I rejected as being too close to the lonesome enemy stones. But I guess I should have thought of it more as a forcing move than an invasion. @mitsun: I'm surprised that you don't like ![]() ![]() @aurik: agreed, :w124: was bone-headed. @loons: thanks for all the detail! very helpful. |
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