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Close OGS game
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Author:  Celebrir [ Tue Jan 10, 2012 1:59 am ]
Post subject:  Close OGS game

I played this game against another player I know so comments for both players would be nice. I think it was a quite intresting games because it involved a lot of mistakes but was still close. Every feedback you can give is wanted :)

Author:  Tooveli [ Tue Jan 10, 2012 5:03 am ]
Post subject:  Re: Close OGS game

A review!



As I spent a little time writing my thoughts on attacking (included in the sgf) I thought I'd copy for anyone idly browsing in case they wanted to read. They come from move 70 in the game.

The most memorable lesson I learnt from a go book was from the elementary series attack and defense where they showed a diagram with a failed ladder in it and compared playing out a failed ladder to trying to kill a group you haven't read out you can kill. You end up leaving weaknesses all over the board that your opponent can exploit afterwards and you can no longer win the game.

If there is ever a group that you are looking at to see if you can kill (but can't read out) then you're probably in a position that is so good that you don't need to kill.
In this game from attacking W could gain
a) secure/increase the bottom left
b) kill the top left
c) gain more points in the center
d) destroy the bottom
e) kill the group
f) any combination of the above

W certainly doesn't need e) to win this game, all he has to do is get some of a-f. The only way to fail to do this is to blindly try and kill.

There are two situations when you can try and kill a group.
1) You read out it's dead
2) You can't win the game if you don't because somehow you don't have a situation like a-f above.

So where should White play?
White can either play a move that gains him something on the outside OR a move that keeps Black weak enough so that future moves against the group will gains something on the outside.
If W can't find a move that does either of the above then he should tenuki and Black will either add a move (which would usually be slow) or White will be able to come back when he can play a move that achieves something.

Ideally of course W plays moves that keep B weak/gain stuff until he gets to 1) :D

So, how does this apply to this game? Well there is a clear move that follows the principles I just mentioned ...... H8... great move! (As long as we're not blindly trying to kill)

(all that to tell you I think the move is good...)


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Author:  Celebrir [ Tue Jan 10, 2012 10:40 am ]
Post subject:  Re: Close OGS game

Thanks for the review ! I wasn't able to really think about it but I think I already got some point to think about :)

Author:  Uberdude [ Tue Jan 10, 2012 12:17 pm ]
Post subject:  Re: Close OGS game

Black played so greedily (j16!) with his invasion I want to kill him too :evil: . But if that's not possible then the key to attacking is to make profit as you attack (which you did with the wall which helps invade lower side). Another example of this is at the top, if you exchange n18 for o18 killing becomes much more realistic, so black probably has to give up the 3 stones. Double threats like this are surprisingly common if you look hard enough (another example is p10 in my most recent game on OGS: http://www.online-go.com/games/board.php?boardID=308958).

Here's the sgf with a few sequences that come to mind regarding n18.



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Author:  Celebrir [ Wed Jan 11, 2012 6:13 am ]
Post subject:  Re: Close OGS game

Thanks a lot, Uberdude, the idea with N8 is really great. I'll try to look out for such moves :)

Author:  hyperpape [ Wed Jan 11, 2012 6:57 am ]
Post subject:  Re: Close OGS game

These are good reviews so thank you for them. May I suggest that for third parties, it's easier to read if you add "Tooveli: ..." and "Uberdude: ..." or "T:" and "U:" when adding comments to the SGF?

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