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Need comment :) http://prod.lifein19x19.com/viewtopic.php?f=4&t=7355 |
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Author: | jyka [ Tue Dec 04, 2012 3:03 am ] |
Post subject: | Need comment :) |
Someone can comment this game plz ? Thx ![]() |
Author: | DeFlow [ Tue Dec 04, 2012 6:12 am ] |
Post subject: | Re: Need comment :) |
Most of the time it would be appreciated if you'd add your own comments about your intentions during the game first. |
Author: | skydyr [ Tue Dec 04, 2012 7:47 am ] |
Post subject: | Re: Need comment :) |
You may be stronger than me, but the first thing that pops out is that from the very beginning, black has three groups in various states of weakness split by two stronger white groups. It's not terribly surprising that one group ended up dying as a result. If black is going to tenuki in the top left several times, white deserves a good outcome locally. Black can just treat the original stone or two lightly to build positions on the outside and leave white overconcentrated. I'm looking at maybe K16 for move 15: providing something to run to if white doesn't make another move to keep those stones dead, expanding the moyo, and checking white's expansion. A move to make a base on the left side or press white down from the 5-4 stone, like D6, D7, or an extension could also strengthen those stones to build more influence or put pressure on white's bottom left corner. |
Author: | EdLee [ Tue Dec 04, 2012 9:34 am ] |
Post subject: | |
Author: | mlund [ Tue Dec 04, 2012 4:49 pm ] |
Post subject: | Re: Need comment :) |
In terms of overall strategy, I'm left with two major lines of questions from this game. #1 - I can't follow Black's strategy for fuseki at all. There's a San-Ren-Sei on the right and nothing gets played there until all its potential for influence and moyo has basically been quashed by the spill-over from the corner fights black picked on the opposite side. I thought they point of a San-Ren-Sei was to use influence for fighting, probably by building up facing walls. None of that happened here that I can see. #2 - Black's play in the upper left corner looks incredibly greedy. White invested a lot of stones in the corner and then Black wound up making two week groups by jumping in at C12 before setting the E17 group. White makes a classic leaning attack and against the top and then uses that to flog black up and down the left side. In the end, this turns into White taking that entire quadrant and the game. I'm not a strong enough player to do all the reading and whatnot really necessary to offer proper analysis, so I have to just ask the stronger players: Am I right in my perception that the core issues of this game were those two fundamental principles? Greed: "White's area is too big; I must invade prematurely!" and Feuding: "My fuseki aims at influence, but my corner plays (I don't think the top-left counts as joseki, right?) fouled the center immediately.") - Marty Lund |
Author: | EdLee [ Tue Dec 04, 2012 6:44 pm ] |
Post subject: | |
mlund wrote: Am I right in my perception that the core issues of this game were those two fundamental principles? Usually (but not always), especially for kyu and low-dan levels, it's very rarely about just 1 or 2 (or even 3 or 4) isolated principles.Usually (but not always), it's about numerous basics (fundamentals) problems. |
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