Life In 19x19 http://prod.lifein19x19.com/ |
|
kookoo http://prod.lifein19x19.com/viewtopic.php?f=4&t=8626 |
Page 1 of 1 |
Author: | tekesta [ Tue Jul 02, 2013 5:33 am ] | ||
Post subject: | kookoo | ||
Here is a game that I played on IGS, against a human ![]()
|
Author: | moyoaji [ Tue Jul 02, 2013 10:02 am ] | ||
Post subject: | Re: kookoo | ||
|
Author: | Joaz Banbeck [ Tue Jul 02, 2013 10:14 am ] |
Post subject: | Re: kookoo |
Overall, a very nice game for a 17k. Mistakes were made on both sides, but you hung in there and capitalized on his worst mistakes and won. ![]() In the long run, maybe the most important thing to learn from this game is how big R8 was. |
Author: | mitsun [ Tue Jul 02, 2013 11:00 am ] |
Post subject: | Re: kookoo |
This was a good game for your level, nicely done. My suggestion for improvement would be to put more emphasis on the efficiency of your stones, trying hard to make your next move work well with your previous moves. Some random comments: ![]() ![]() ![]() ![]() :b127: looks like a move played by reflex and is essentially a pass. Even if W could capture three stones, that would just be a small endgame play, worth far less than a move in the upper right corner. As a matter of technique, when looking to kill a group, consider outside moves which reduce eye space before clever inside placements. :b137: at R18 would leave W with no space to make two eyes. Consider this as a life-and-death problem and see if you can read out how to kill any W attempt to live. Similarly :b147: would be simpler at R19. But good job recognizing the kill after W failed to defend. :b181: should just connect at M2 or M1. That way B either gets sente or earns the later hane at O1 in sente. Both results are several points more profitable than the game move. This is an important endgame technique worth learning. |
Author: | EdLee [ Tue Jul 02, 2013 11:55 am ] |
Post subject: | |
Page 1 of 1 | All times are UTC - 8 hours [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |