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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #21 Posted: Wed Jun 12, 2013 7:58 am 
Oza

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uPWarrior wrote:
I don't get why I could be playing a game, someone would leave and I would be labeled the loser.


If you are getting absolutely crushed and your opponent loses their internet connection (say the power goes out), should you get a win? That seems more bizarre to me.

It may also discourage sandbagging by helping to ensure that ranks stay relatively accurate.


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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #22 Posted: Wed Jun 12, 2013 8:21 am 
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BaronGossettEulerPhD, the bots on KGS do not run on KGS hardware. They are functionally/technically equivalent to you or I. They log in to KGS and play games just like normal users.

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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #23 Posted: Wed Jun 12, 2013 8:24 am 
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No.


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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #24 Posted: Wed Jun 12, 2013 12:23 pm 
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skydyr wrote:
uPWarrior wrote:
I don't get why I could be playing a game, someone would leave and I would be labeled the loser.


If you are getting absolutely crushed and your opponent loses their internet connection (say the power goes out), should you get a win? That seems more bizarre to me.

It may also discourage sandbagging by helping to ensure that ranks stay relatively accurate.


I didn't defend that position either, but it is certainly more understandable that the leaver might get an undeserved loss than whoever wanted to continue the game.
If that was implemented in Go servers the easiest way to increase our ranks would be to just study the fuseki. We would play 40 moves "optimally", get an advantage and then leave, let the bot play the rest.

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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #25 Posted: Wed Jun 12, 2013 12:27 pm 
Oza

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uPWarrior wrote:
skydyr wrote:
uPWarrior wrote:
I don't get why I could be playing a game, someone would leave and I would be labeled the loser.


If you are getting absolutely crushed and your opponent loses their internet connection (say the power goes out), should you get a win? That seems more bizarre to me.

It may also discourage sandbagging by helping to ensure that ranks stay relatively accurate.


I didn't defend that position either, but it is certainly more understandable that the leaver might get an undeserved loss than whoever wanted to continue the game.
If that was implemented in Go servers the easiest way to increase our ranks would be to just study the fuseki. We would play 40 moves "optimally", get an advantage and then leave, let the bot play the rest.


I don't think that having the bot play the rest to absolutely determine the outcome is a good idea until the late endgame, at the very least. If one were to go with a bot (a dubious idea) I think it might make more sense to require a predicted win by a certain score, which could go down as rank increases and which also would allow games to be voided if the result is not clear. Say a 50-75 point win for beginners and working down from there, on the assumption that as one gets stronger one is less likely to make very swingy mistakes?

EDIT: The size of the required botplay win would probably need to change depending on how late in the game it is as well.

Just to be clear, I also don't think that this is the best solution for this, but it is A solution for those who complain that they are cheated when people abandon games, or that escapers need to be disincentivised.

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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #26 Posted: Wed Jun 12, 2013 12:51 pm 
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vpopovic wrote:
Oh Lord, won't you buy me a programming skills?

Speaking of programming skills: I don't know why, but a nice exercise comes to my mind:

Write a program that determines for the L19x19 forums:
1. How many posts does it take (on average) in a thread after the first appearance of the string 'KGS' until the string 'escaper' appears?
2. And what is the percentage of threads where this does not happen?

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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #27 Posted: Wed Jun 12, 2013 2:39 pm 
Oza

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uPWarrior wrote:
I don't get why I could be playing a game, someone would leave and I would be labeled the loser.

what makes you think you've been labeled the loser?

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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #28 Posted: Wed Jun 12, 2013 3:23 pm 
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SpongeBob wrote:
vpopovic wrote:
Oh Lord, won't you buy me a programming skills?

Speaking of programming skills: I don't know why, but a nice exercise comes to my mind:

Write a program that determines for the L19x19 forums:
1. How many posts does it take (on average) in a thread after the first appearance of the string 'KGS' until the string 'escaper' appears?
2. And what is the percentage of threads where this does not happen?


I think the Escapers issue is the equivalent our "Hitler" in a the lifein19x19's version of Godwin's Law

http://en.wikipedia.org/wiki/Godwin's_law

We can set it up like

"As a discussion about KGS grows longer, the probability of talking of escapers approaches 1"


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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #29 Posted: Wed Jun 12, 2013 4:33 pm 
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uPWarrior wrote:
I don't get why I could be playing a game, someone would leave and I would be labeled the loser.
Well, what if you were losing?

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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #30 Posted: Wed Jun 12, 2013 5:02 pm 
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hyperpape wrote:
uPWarrior wrote:
I don't get why I could be playing a game, someone would leave and I would be labeled the loser.
Well, what if you were losing?


The game isn't over until both players pass or I resign, those are the rules of Go. If I'm losing I'll either give up or try to come back, an action of my opponent can't decide which one it will be.

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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #31 Posted: Wed Jun 12, 2013 7:44 pm 
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uPWarrior wrote:
hyperpape wrote:
uPWarrior wrote:
I don't get why I could be playing a game, someone would leave and I would be labeled the loser.
Well, what if you were losing?


The game isn't over until both players pass or I resign, those are the rules of Go. If I'm losing I'll either give up or try to come back, an action of my opponent can't decide which one it will be.
And do those rules mention the time system?

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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #32 Posted: Wed Jun 12, 2013 8:09 pm 
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hyperpape wrote:
uPWarrior wrote:
hyperpape wrote:
The game isn't over until both players pass or I resign, those are the rules of Go. If I'm losing I'll either give up or try to come back, an action of my opponent can't decide which one it will be.
And do those rules mention the time system?

Timing has nothing to do with this. Internet play brings a whole new problem not considered before. The only equivalent of a dropped connection would be someone walking into a live game and abducting one of the players. You are being prevented from continuing. Automatic adjournment with the chance to resume once you've returned is the only fair choice, but it's too easily abused.

I've yet to hear a better solution; maybe something like automatic adjournment, with the caveat being the inability to play ranked games until the adjourned game is completed (if the player who automatically adjourned the match upon disconnection cannot resume play with the opposing player, moderators can intervene).

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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #33 Posted: Wed Jun 12, 2013 11:23 pm 
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csobod wrote:
I've yet to hear a better solution;

Yeah? Adjournment has to be agreed upon by both players (each player gets to ask for adjournment once per game). Otherwise, the disconnected player loses after 5 minutes. End of escaper discussion.

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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #34 Posted: Wed Jun 12, 2013 11:30 pm 
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SpongeBob wrote:
csobod wrote:
I've yet to hear a better solution;

Yeah? Adjournment has to be agreed upon by both players (each player gets to ask for adjournment once per game). Otherwise, the disconnected player loses after 5 minutes. End of escaper discussion.


I've come to this conclusion, too. I don't know why more people don't agree with this policy.

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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #35 Posted: Thu Jun 13, 2013 12:48 am 
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It looks like this discussion has drifted away a bit. No new server can "solve" the escaping issue, only provide a different solution. Still, if you express your opinion on it and other topics, then developers can at least know what things are important to people. But, again, it`s only about choice: I`d like to have alternatives to KGS, and still to have KGS!, but there will never be a perfect go server.

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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #36 Posted: Thu Jun 13, 2013 7:17 am 
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My point is that he's talking out of his rear when he says "the rules of go." The rules of go are either the basic rules (alternating play, capturing, scoring a completed game), in which case, they don't say a thing about the process of ending the game. Or they're something like the rules of a go server or tournament, which can have all kinds of procedures surrounding timing, adjudication, respectful behavior and so on. The latter kinds of rules are determined by consensus, voting, tradition or what have you--there's no impartial authority on what those rules should be.

If you don't like a particular way of resolving a game that someone leaves, that's fine--you can argue that your way is better than mine*. But don't pretend like you're just saying what the rules of go are. You're expressing a personal preference about how to handle a competition. It can be better or worse for various reasons, but you can't settle it by talking about what "the rules of go are".

* I don't think the bot idea would work that well. It can only reliably score games that are already unbalanced, it probably can't score strong players. But it's a nice idea, even if it doesn't work.

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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #37 Posted: Thu Jun 13, 2013 9:06 am 
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Tami wrote:
It looks like this discussion has drifted away a bit. No new server can "solve" the escaping issue, only provide a different solution.


Perhaps, but SpongeBob's solution is the best solution :-)

The only argument I've *ever* heard against it is that on KGS, you have the option to "not play with people you don't want to play with".

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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #38 Posted: Thu Jun 13, 2013 9:14 am 
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For the sake of argument, you're playing a 30s byoyomi game and meet a player who refuses to end the game and plays inside his own territory and your territory for a while. What do you do?

Personally, I think it's fine to 'escape' in this case. Should I get a loss? It sounds like you think so. Would I take a loss, yes. I don't want to waste time I could be playing a good game.

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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #39 Posted: Thu Jun 13, 2013 9:17 am 
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Kirby wrote:
Tami wrote:
It looks like this discussion has drifted away a bit. No new server can "solve" the escaping issue, only provide a different solution.


Perhaps, but SpongeBob's solution is the best solution :-)

The only argument I've *ever* heard against it is that on KGS, you have the option to "not play with people you don't want to play with".


I don't like SpongeBob's solution, because abandoned games can skew the ranking system, intentionally or not. Of course, the counterargument that not counting abandoned games will skew the system is also true, which makes me think that the ideal solution is to remove serial disconnecters from the ranking system. Beyond that, I think that most of the people who get angry about escapers now will also be angry about them if they are awarded a win, though I may be wrong about this.

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 Post subject: Re: What are we going to do? Nova or Kaya or what?
Post #40 Posted: Thu Jun 13, 2013 9:27 am 
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Kirby wrote:
Perhaps, but SpongeBob's solution is the best solution :-)


Is not! Is too! Is not! Is too! :roll:

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